Mobile Factories
Something that I've seen on a lot of mining ships is a refinery area, now while factories could be restricted to stations, maybe micro-assemblers or capsule refineries be allowed on ships. Personally, I would prefer factories to also be on ships, as I'd rather be a nomad than settle on a planet. :P
This would allow the RP refineries in mining ships to become functional, and would make sense for a mining ship to have a refining bay.
Mobile Shops
Along with my idea of being a nomad, the idea of a travelling merchant comes into play. It would be nice to have a shop module that can be fitted onto ships, with only limited storage which can be expanded by storage modules and the cargo system once it's implemented.
Mobile Respawning
Clones. Make a cloning module, which can infinitely create clones of players so that they may spawn at the ship in which they're stored. These clones will need to be stored in cryo-chambers, and will require a fair amount of resources to make, along with time. However, being able to spawn in the middle of battle a hundred times could be rather interesting.
These are just broad idea that I've thrown around, they are not complete. Their main purpose is to entice others into coming up with ideas both for balance and mechanics/gameplay.
Something that I've seen on a lot of mining ships is a refinery area, now while factories could be restricted to stations, maybe micro-assemblers or capsule refineries be allowed on ships. Personally, I would prefer factories to also be on ships, as I'd rather be a nomad than settle on a planet. :P
This would allow the RP refineries in mining ships to become functional, and would make sense for a mining ship to have a refining bay.
Mobile Shops
Along with my idea of being a nomad, the idea of a travelling merchant comes into play. It would be nice to have a shop module that can be fitted onto ships, with only limited storage which can be expanded by storage modules and the cargo system once it's implemented.
Mobile Respawning
Clones. Make a cloning module, which can infinitely create clones of players so that they may spawn at the ship in which they're stored. These clones will need to be stored in cryo-chambers, and will require a fair amount of resources to make, along with time. However, being able to spawn in the middle of battle a hundred times could be rather interesting.
These are just broad idea that I've thrown around, they are not complete. Their main purpose is to entice others into coming up with ideas both for balance and mechanics/gameplay.