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Ship classification schemes suffer from two common problems:
Problem A is basically that folks often conflate a ship's hull size with some arbitrary role or another.
Problem B is that there is often quite a bit of disagreement over what names to give what hull displacement.
So, I will attempt to rectify both with a super-simple, super-easy-to use classification system that will help folks describe, in a very generalized, short-hand sort of way, the size and intended function of their ship. It's boring but functional, much like my parent's marriage.
SIZE CLASSES
Size class is determined by the longest axis of the ship. If it's 1 meter long, 1 meter wide, and 30 meters high, it's class B. End of story. Not all ships are warships. Not all ships are longer than they are wide (though most designs are). Not all ships have any obvious function. This guide works for them, too.
CLASS A: 1-25.
CLASS B: 26-50
CLASS C: 51-100
CLASS D: 101-200
CLASS E: 201-400
CLASS F: 401-600
CLASS G: 601-800
CLASS H: 801-1000
CLASS I: 1001-1500
CLASS J: 1501-2000
Classes past J simply go in alphabetical order adding an additional 500 blocks to the longest axis each time. Easy as pie.
ROLES
More important than the class is the intended role. These are hard to standardize, but I'll offer a few typical roles for both military and non-military ships.
Ship: This is if your ship has no real intended purpose ther than to look neat or be fun to fly around in. That's totally OK!
Warship: This is a standard catch-all for any vessel intended for combat if one can't come up with anything more specific.
Patrol ship: A military vessel designed to move from place to place keeping an eye out for pirates and raiders. Typically trades some armament and armor for speed and the ability to operate independently for long periods of time.
Assault Ship: Lots of big guns, lots of armor. It's designed deal with large enemy ships by taking what they dish out and returning it with interest.
Escort/Picket Ship: A military vessel specifically designed to protect other fleet assets and transports from raiders, pirates, torpedos, fighters, and the other small, fast ships. Usually features lots of smaller turrets, interceptor missiles, EWAR suites, and other handy defensive systems.
Mining Vessel: A vessel wot mines. May or may not also be heavily armed, but is mostly about the mining.
Fighter: A smaller, one man warship that relies on speed, maneuverability, and a small profile to engage smaller ships and avoid bigger ones. Usually class A or B.
Bomber: Like a Fighter, but is used to attack bigger ships via bombs, missiles, or the like.
Shuttle: A ship used to ferry people around.
Troop Transport: A ship used to ferry angry, armed people around.
Carrier: A big ship wot carries smaller ships into battle.
Tug: A small ship wot carries bigger ships away from battle.
Battleship: A big assault ship.
Dreadnaught: Also a big assault ship.
Leviathan: A big assault ship with a fanciful, mythological-sounding name.
Command ship: A ship that is designed to be the command and control center for a fleet or squadron.
Garbage scow: Any ship I occupy on account of me being rubbish.
Merchant Ship: A ship that hauls goods around for sale. May or may not also be heavily armed, but has big cargo holds either way.
There's plenty more, of course, and one can always mix and match roles if a ship adequately fulfills more than one. The important thing is that the role speaks clearly to the intended function of the ship. "Christmas Explodotron" is not a clearly-defined role, so I'd avoid that sort of thing.
Some examples:
The Vecordean Fleetworks Octet-Class is somewhere between 250 and 300 meters long, sixty meters wide and seventy-five meters tall. It's intended role is to carry around a few fighters. It has light armament intended mostly to defend itself and nearby fleet assets from enemy fighters and raiders. Using the MVGPSCS, this ship would be a Class E Escort Carrier.
The Jimbob Faction War Foundry's SkullAssassin420-class Destroyer is 825 meters long and is basically a giant gun with a few turrets taped on. It's designed to "pwn" other enemy super-ships. That makes it a Class H Assault Ship.
ScruffBoy1993's Link ship is a 2d pixel art ship that looks like Link from The Legend of Zelda 2. It's 15 meters long, five meters wide and 32 meters tall. It has no weapons systems. It's primary purpose is: "LOL". This is a Class B Ship.
I hope you find this useful! Because heaven help you if you do not.
Problem A is basically that folks often conflate a ship's hull size with some arbitrary role or another.
Problem B is that there is often quite a bit of disagreement over what names to give what hull displacement.
So, I will attempt to rectify both with a super-simple, super-easy-to use classification system that will help folks describe, in a very generalized, short-hand sort of way, the size and intended function of their ship. It's boring but functional, much like my parent's marriage.
SIZE CLASSES
Size class is determined by the longest axis of the ship. If it's 1 meter long, 1 meter wide, and 30 meters high, it's class B. End of story. Not all ships are warships. Not all ships are longer than they are wide (though most designs are). Not all ships have any obvious function. This guide works for them, too.
CLASS A: 1-25.
CLASS B: 26-50
CLASS C: 51-100
CLASS D: 101-200
CLASS E: 201-400
CLASS F: 401-600
CLASS G: 601-800
CLASS H: 801-1000
CLASS I: 1001-1500
CLASS J: 1501-2000
Classes past J simply go in alphabetical order adding an additional 500 blocks to the longest axis each time. Easy as pie.
ROLES
More important than the class is the intended role. These are hard to standardize, but I'll offer a few typical roles for both military and non-military ships.
Ship: This is if your ship has no real intended purpose ther than to look neat or be fun to fly around in. That's totally OK!
Warship: This is a standard catch-all for any vessel intended for combat if one can't come up with anything more specific.
Patrol ship: A military vessel designed to move from place to place keeping an eye out for pirates and raiders. Typically trades some armament and armor for speed and the ability to operate independently for long periods of time.
Assault Ship: Lots of big guns, lots of armor. It's designed deal with large enemy ships by taking what they dish out and returning it with interest.
Escort/Picket Ship: A military vessel specifically designed to protect other fleet assets and transports from raiders, pirates, torpedos, fighters, and the other small, fast ships. Usually features lots of smaller turrets, interceptor missiles, EWAR suites, and other handy defensive systems.
Mining Vessel: A vessel wot mines. May or may not also be heavily armed, but is mostly about the mining.
Fighter: A smaller, one man warship that relies on speed, maneuverability, and a small profile to engage smaller ships and avoid bigger ones. Usually class A or B.
Bomber: Like a Fighter, but is used to attack bigger ships via bombs, missiles, or the like.
Shuttle: A ship used to ferry people around.
Troop Transport: A ship used to ferry angry, armed people around.
Carrier: A big ship wot carries smaller ships into battle.
Tug: A small ship wot carries bigger ships away from battle.
Battleship: A big assault ship.
Dreadnaught: Also a big assault ship.
Leviathan: A big assault ship with a fanciful, mythological-sounding name.
Command ship: A ship that is designed to be the command and control center for a fleet or squadron.
Garbage scow: Any ship I occupy on account of me being rubbish.
Merchant Ship: A ship that hauls goods around for sale. May or may not also be heavily armed, but has big cargo holds either way.
There's plenty more, of course, and one can always mix and match roles if a ship adequately fulfills more than one. The important thing is that the role speaks clearly to the intended function of the ship. "Christmas Explodotron" is not a clearly-defined role, so I'd avoid that sort of thing.
Some examples:
The Vecordean Fleetworks Octet-Class is somewhere between 250 and 300 meters long, sixty meters wide and seventy-five meters tall. It's intended role is to carry around a few fighters. It has light armament intended mostly to defend itself and nearby fleet assets from enemy fighters and raiders. Using the MVGPSCS, this ship would be a Class E Escort Carrier.
The Jimbob Faction War Foundry's SkullAssassin420-class Destroyer is 825 meters long and is basically a giant gun with a few turrets taped on. It's designed to "pwn" other enemy super-ships. That makes it a Class H Assault Ship.
ScruffBoy1993's Link ship is a 2d pixel art ship that looks like Link from The Legend of Zelda 2. It's 15 meters long, five meters wide and 32 meters tall. It has no weapons systems. It's primary purpose is: "LOL". This is a Class B Ship.
I hope you find this useful! Because heaven help you if you do not.