Missile Salvos

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    Missiles right now fire 1 missile or 10 in one salvo and they are done, This is not at all how you do it in real life. I think missiles should be like in some fighter jet games (Fire 4 missiles one or 2 at a time then wait 10-20 seconds before reloading). This would allow small fighters to fire 4-6 missiles at a time. So how this mechanic would work is you fire a set amount of missiles 1 at a time from each missile group. The amount of "ammo" each missile system has depends on the slave grouping. So rapid fire missiles could have 2 shots, while shotgun missiles could fire one missile at a time 10 times. Kinda like in the video below.
    Skip to 40:56
     

    Lecic

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    You can already do this with multiple computers.
     
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    I'm talking about one computer so if you don't like it don't reply.

    Edit: you can't disagree with a post telling you to go away.
     
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    Lecic

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    I'm talking about one computer so if you don't like it don't reply
    You can do this when logic blocks can be placed on the hot bar.

    Also, I'll reply to whatever I like, unless a staff member says otherwise.
     

    CyberTao

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    I have to say, kinda a pointless Idea o -o While an Aircraft may fire off 2-4 missiles at a time, it technically has 4 groups of missiles, and each are just firing once. Which, if you think about it, Is just having Multiple Groups firing in 1 salvo.

    Whats More, Damage is Linear, so there is no advantage from having 1 Giant Group opposed to Multiple smaller groups (With the exception of Slightly increased Power cost, which could be negated with Logic and Multiple CPUs).

    Additionally, this is a Sandbox game. Its about Using what you are given to achieve what you want to make. If you can Mimic the Thing you want Ingame using the already Existing features (excluding ones based off Bugged mechanics), then there isn't really a reason to make a suggestion post asking it to be Added to the game, Since it is Already in the game.

    That being said, a 'Burst' function would be nice on weapons. Like set it to fire 2-5 shots at once, and have the cooldown multiple as a result (allowing it to keep the same dps). Then again, it would be kinda OP cause you just need to have 1 Ion weapon and Burst it once to cripple shields - w- and you wouldnt need it again so cooldown wouldnt be an issue...

    And on the other hand (mocking myself here xD), This is just my Opinion. Take it for whatever worth it is to you, But I am allowed to state it under the EULA if I recall correctly.
     
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    That is basically what I was trying to say, I want a burst function to be added to missiles. And the only reason I told Lecic to go away is because all he did was basically shoe off my idea and say we could do it with multiple computers. You on the other hand put some actual effort into your post and put both criticism and compliments.
     
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    I'm talking about one computer so if you don't like it don't reply.

    Edit: you can't disagree with a post telling you to go away.
    Don't be ridiculous, the whole point of people bringing their suggestions to the forums is for them to be discussed. Good points and bad, if you agree or not, and why. If every suggestion thread was only the comments saying "why yes this is wonderfull! We need this right away" and no one disagreeing, schema wouldn't have a clue what ideas were really popular. He has his own opinion of course, but its worth knowing the communities thoughts on any idea, positive or negative.
    And, you can totally disagree with a post like that, as there isn't a vote option for "acting like a child".

    Now, my opinion on the matter. Missile salvos do look really cool, but i agree that the feature isn't really nessacary when you can eaisly achieve this effect with a few seperate computers.
     
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    Then again, it would be kinda OP cause you just need to have 1 Ion weapon and Burst it once to cripple shields - w- and you wouldnt need it again so cooldown wouldnt be an issue...
    I think we can already do this with strong pulse systems, actually.
     

    Crimson-Artist

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    i actually suggested something like this before.

    the way that i had imagined is we would use the logic delay blocks to connect salvos. for instance the connection would go something like this. Comp + Group 1 + Delay 1. Delay 1 + Group 2 + Delay 2. Delay 2 + Group 3.

    that way we could use 1 computer and fire them from the core rather than spending a lot of space to create lock-on missiles that we can't even use cuz u need to be in the core to lock on.