- Joined
- Feb 15, 2015
- Messages
- 158
- Reaction score
- 37
This thought has been slowly creeping to the front of my brain, so I thought I'd throw it out there for some feedback. (And see if it's a known factor already.)
I was testing a missile (without the Explosive adjunct) the other day on an innocently bystanding but sizable asteroid and noticed that the "crater" of damage just wasn't located properly. It looked like the radius of damage started at the point of impact (or nearly so), rather than the point of impact being the center of the radius of damage. Am I the only one who has noticed this/is puzzled by this?? (I should have made a picture to demonstrate, sorry.)
This essentially means that a missile has an inherent "penetrative/piercing" aspect. (Not a good thing!)
To state it another way: If a missile is listed as having a radius of 12, the center of that blast radius is 12 (or some significant fraction of 12) forward of the initial block of the thing it just hit -- rather than the radius of blast extending 12 in a sphere around the block it just hit.
I'm not familiar with ballistics, but if Starmades' Missiles are applying bullet-like penetrative qualities based on missile speed (and compounded by ship speed), they should NOT do so. Missiles are overpowered innately and need no further help.
(I also understand that even non-penetrative missile blast-radii could produce "backup" damage if they hit a block that's in a the right location.)
So, is it just me? I'm I not "getting it"? What say yall?
~ee
I was testing a missile (without the Explosive adjunct) the other day on an innocently bystanding but sizable asteroid and noticed that the "crater" of damage just wasn't located properly. It looked like the radius of damage started at the point of impact (or nearly so), rather than the point of impact being the center of the radius of damage. Am I the only one who has noticed this/is puzzled by this?? (I should have made a picture to demonstrate, sorry.)
This essentially means that a missile has an inherent "penetrative/piercing" aspect. (Not a good thing!)
To state it another way: If a missile is listed as having a radius of 12, the center of that blast radius is 12 (or some significant fraction of 12) forward of the initial block of the thing it just hit -- rather than the radius of blast extending 12 in a sphere around the block it just hit.
I'm not familiar with ballistics, but if Starmades' Missiles are applying bullet-like penetrative qualities based on missile speed (and compounded by ship speed), they should NOT do so. Missiles are overpowered innately and need no further help.
(I also understand that even non-penetrative missile blast-radii could produce "backup" damage if they hit a block that's in a the right location.)
So, is it just me? I'm I not "getting it"? What say yall?
~ee