- Joined
- Jun 14, 2017
- Messages
- 273
- Reaction score
- 148
Here's a list of minor (or not so much) improvements.
1.Allow linking multiple nodes to one for better fork redirection. It's annoying how a fork cuts into an interior or is more vulnerable without moving the end node into a potentially annoying position. It looks like multiple node groups can be used with multiple stabilizer groups.
2. Allow multiple thruster groups (at least 3 blocks apart?). Currently it's difficult to get a thruster group which makes a ship look good while being able to accelerate quickly enough. Reactor mobility chambers are useful for that but aren't always an option. Also who doesn't want stoves?
3. Add expensive chamber capacity buffers. To keep them from being op they could require a large amount of every ore/shard type to be created. Also a kind of limit could be applied. Maybe they could require stabilization or e/sec? Once placed the buffer (capacitor? tank? what should it be called?) adds a bit of reactor capacity.
I might add more.
1.
2. Allow multiple thruster groups (at least 3 blocks apart?). Currently it's difficult to get a thruster group which makes a ship look good while being able to accelerate quickly enough. Reactor mobility chambers are useful for that but aren't always an option. Also who doesn't want stoves?
3. Add expensive chamber capacity buffers. To keep them from being op they could require a large amount of every ore/shard type to be created. Also a kind of limit could be applied. Maybe they could require stabilization or e/sec? Once placed the buffer (capacitor? tank? what should it be called?) adds a bit of reactor capacity.
I might add more.
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