Mirage's ship registration

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    In a effort to make my ships more public and also have the specs of every ship i have ever made(and not scrapped of course) more easily accessible i am going to list them here.

    Ship size: first letter of the ship name->L, M, H(light, medium, heavy)
    Ship type:The last letters of the name->T(trader), H(harvester), F(fighter), Co(corvette), C(cruiser), D(destroyer), tech(towing), W(warp)
    Especial variants of a ship will be assigned a letter in the middle, currently the only one is F(fast)
    -Planet gravity enterable(not by design, turned out to be that way)
    -First proper ship i have made on starmade(a ship with hull basically), ship made around october-november 2013
    -My go-to ship when a server restarts or i am new to a server, cheap and good
    -Thin, sleek shape for a "fast" look
    -Decent cargo bay(even if useless when first made up until cargo system)
    Size:56L, 15H, 19W
    Mass:4.7k block(378 mass)
    Energy:67.8ke/s(2 groups)
    Shields:35k shield capacity, 924 regen
    Mobility specs:
    3.08 WR(warp ratio)
    2.26 T/M
    Thrust rotation:1.2 1.2 2.5
    50% OVD(old 75.9%)(overdrive)
    Weapons: (~98% beam modules are external)Beam-AMC-push-green(240 each, 720 total)








    -First version(non-SEPICtech exclusive) ~june-july 2014
    -First top mounted cockpit(made to reduce open area inside the ship for core access)
    -Made for warp harvesting(no thruster use to travel)
    -Wide view angle from captain chair(180° side, 90° up)
    -Revision number has been reset when i decided to create a alliance exclusive variant of the ship(the regular is at +-2.2 and not updated)
    -Docking camera
    Size:51L, 26H, 23W
    Mass:24.6k block(2.238 mass)
    Energy:151k cap, 298.8ke/s(8 groups)
    Shields:151.8k shield capacity, 2.3k regen
    Mobility specs:
    2.31 WR
    1.43 T/M
    Thrust rotation:0.6 0.6 1.0
    Weapons:harvest-AMC(5969 each, 11.9k total)








     
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    -First version ~october 2014
    -First ship to feature IFDD system(In Flight Data Display)
    -Middle ship between my existing rev1 HF and my LD
    -Experimented for the first time the use of hazard hull
    -Continued the weapon topology from the LFT, by having most blocks external to the ship, purely for design and most important, efficiency concerns
    -Docking camera
    -Was started to replace the HF but it turned out to be too large to be a heavy fighter
    -External weapon topology
    -Hazard hull use
    -Air intakes and outtakes
    -Efficient shape(low shell block count, small size for total block count)
    Ship specs:
    Size:62L, 19H, 29W
    Mass:21.1k block(1.957 mass)
    Energy:834k cap, 411.7ke/s
    Shields:400.1k shield capacity, 18.2k regen
    Mobility specs:
    0.47 WR
    1.59 T/M
    Thrust rotation:0.7 0.6 1.0
    Weapons:Missile-Missile-stop(12%)
    Missile-Missile, 332 each
    Beam-AMC-punch, 956 each
    Jammer











    -First version 14-july-2015(never updated)
    -Replacement for the obsolete HF r1 v3.1
    -After almost 1 year, i got a fighter again, for almost never using it anyway, i do not use fighters for battle
    -Made to look very similar to the Co, but smaller
    -Efficient shape(low shell block count, small size for total block count)
    Ship specs:
    Size:35L, 11H, 19W
    Mass:4.4k block(412,5 mass)
    Energy:110.8k cap, 63ke/s
    Shields:52.2k shield capacity, 3.3k regen
    Mobility specs:
    0.74 WR
    1.12 T/M
    Thrust rotation:1.6 1.5 1.9
    50% OVD
    Weapons:Missile-beam, 134 blocks(no modules, lock-on)
    Beam-AMC, 560 each
    Jammer



     
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    -Planet gravity enterable
    -Created 4-2015, still not updated since creation(apart from very minor change 1 day later being made)
    -Complement for the light range of trading ships, slower(WR+T/M) but stronger and bigger cargo bay than LFT
    Size:68L, 10H, 35W
    Mass:11.1k block(798 mass)
    Energy:301k cap, 107ke/s(3 groups)
    Shields:96.1k shield capacity, 1.9k regen
    Mobility specs:
    2.59 WR
    1.47 T/M
    Thrust rotation:0.7 0.6 1.1
    50% OVD(old 29.5%)
    Weapons:Beam-explosive, 240 each
    Missile-beam-explosive, 120-20-120










    -Shuttle sized ship with decent cargo and mobility specs
    -Created in 18-11-2015
    -Made to fit a ridiculous small warp gate because of the server i usually go to
    -Top mounted engines like the MFT
    Size:29L, 8H, 9W, planet gravity enterable
    Mass:1.17k block(80.6 mass)
    Energy:17.6ke/s
    Shields:2.1k shield capacity, 49 regen
    Mobility specs:
    2.76->3.48 WR
    2.89 T/M
    Thrust rotation:2.0 2.0 5.0
    49.6% OVD
    Weapons:100% external blocks, AMC 26b(decorative, but usefull weapon)
    -v1->v1.1[26-2-2016]
    --Removed over 50% OVD blocks
    --Increased WR, T/M
    --Added cargo enhancers for the new cargo system(123 blocks)








     
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    -First medium sized ship i have ever made(from 51m of the LH to 115m, quite a big change)
    -First well capable ship for battle(when was made the swarmers did 1.5Mdmg which was good for its mass)
    -First ship featuring useless, decorative thruster detailing
    -Finished 8-2014
    -Made to look like a sea ship
    -Made with turret compatibility, but after i quit making turrets, i removed the docking modules
    -Early in shell design someone said it looked like boobs(which i found odd)
    -Raiben refered it was a "death cube ship"(before starside)
    Size:115L, 39H, 51W
    Mass:130.6k block(12.2k mass)
    Energy:31M cap, 1.58Me/s
    Shields:1.6M shield capacity, 81.9k regen
    Mobility specs:
    1.27 WR
    1.12 T/M
    Thrust rotation:0.2 0.2 0.4
    Weapons:Missile-missile-explosive, 4898 each(18 groups)(4.39Mdmg, original 1.5M)
    Beam-AMC-stop, 6835 each, 54.5% stop<
    Harvest-AMC, 1.1k each
    Jammer












    -First proper warp ship
    -"Shopping cart" ship(i use it to travel when i need/want to)
    -Perma warp(more than perma, the charge takes less time than the animation)
    -R1 built few weeks after the existance of the warp system
    -Less length than width
    -Look like 3 massive engines strapped to a frame
    -Unfortunately it is my most lost ship, the first revision of it was not saved to local(it was a larger ship than this one), the second revision also was lost on a server reset, the third used the shell of the second revision but with total re-system(was this time i removed hull on the ship and exchanged it with thrust blocks), the forth happened because i also forgot to have the third saved so i had to use a shell with energy layout made and just fill the systems in it
    Size:26L, 12H, 35W
    Mass:7.8k block(724.4 mass)
    Energy:121k capacity, 186.3ke/s
    Shields:20k->30k shield capacity, 203->401 regen
    Mobility specs:
    9.9->10.19 WR(3.7k blocks)
    2.72->3.17 T/M
    Thrust rotation:1.4 1.1 1.2
    50% OVD
    Weapons:100% external blocks, AMC-AMC 22-15
    -v4->v4.1[26-2-2016]
    --Removed over 50% OVD blocks
    --Increased WR, T/M, shields





     
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    -First medium sized trading ship
    -First larger ship(above the LD)
    -Finished 15-1-2015
    Size:185L, 63H, 87W
    Mass:347.2k block(30.71k mass)
    Energy:120.57M cap, 1.96Me/s
    Shields:6.78M shield capacity, 51.7k regen
    Mobility specs:
    2.36 WR
    0.84 T/M
    Thrust rotation:0.1 0.1 0.2
    50% OVD
    Weapons:AMC-AMC 4k each
    Missile-beam-explosive, 3014 each
    AMC-pulse-punch, 2.5k each
    Harvest-AMC, 3.3k each


















     
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    -First medium sized battle capable ship
    -More than 1/2 the ship are shield blocks
    -Finished 31-3-2015
    -Turret dock capacity, but won't get used ever(very probable)
    -Also, i am not lazy, i just like a lot the shell of the MT, so i made a cruiser out of it, i had plans for a light carrier, but carriers are useless for 1 person team(carrier meant to carry 4 Co)
    -Based on the MT shell but with different colours for easy recognition
    -Updated shell design(only version 2, than will eventually be placed on the MT)
    -Very high shield regen was a big requirement for the ship
    -336k blocks on the ship are shield related(201k recharge)
    Size:185L, 63H, 87W
    Mass:499.3k block(47.4k mass)
    Energy:45.79M cap, 3.06Me/s
    Shields:11.66M shield capacity, 1.1M regen
    Mobility specs:
    0.705 WR
    0.52 T/M
    Thrust rotation:0.1 0.1 0.2
    Weapons:AMC-AMC 1880 each
    Missile-beam-explosive, 1504 each
    Missile-missile-explosive, 2224 each
    AMC-beam-ion, 1668 each





    -First ship dedicated to moving other entities
    -First ship with multi-colour decorative thrusters
    -More than 1/2 the ship are weapon blocks
    -Finished 13-3-2015(never updated)
    -Continuation of the use of carved rock+ingots for construction
    -Double colour thruster experiment required
    -Ship made due to very low friction on the server i go to, but after a server reset they increased friction so the ship lost its place, for most situations anyway
    -At the time it was made, it could stop and tractor beam a accelerating 350k mass ship
    -I hate this ship's shell, not sure why
    Size:125L, 36H, 55W
    Mass:159.6k block(14.86k mass)
    Energy:17.58M cap, 1.92Me/s
    Shields:364.5k shield capacity, 7.5k regen
    Mobility specs:
    1.73 WR
    0.88 T/M
    Thrust rotation:0.2 0.2 0.4
    50% OVD
    Weapons:Beam-AMC-stop, 10k each
    Beam-AMC-pull, 10k each
    Beam-beam-stop, 7k each
    Harvest 3.3k












     
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    -Complement for the medium sized trading ships
    -Very atractive(at least to me) engine design
    -Finished 9-6-2015
    -First ship featuring rails(they lauched while i was making the shell)
    -New missile distribution system introduced, larger array numbers to replace swarmers
    -Top mounted ship engines
    -"triangular" curved ship shape
    -Jet engine based thrusters
    -The wing is based on a contest i participated on the server i usually go(than did win the wing)
    -People consider this ship as looking like a hovercraft, i do not know why
    Size:155L, 51H, 91W
    Mass:325k block(29.95k mass)
    Energy:45.79M cap, 3.06Me/s
    Shields:4.54M shield capacity, 87.4k regen
    Mobility specs:
    3.23 WR
    1.17 T/M
    Thrust rotation:0.2 0.1 0.2
    50% OVD(old 71.2%)
    Weapons:AMC-AMC-explosive, 2890 each
    Missile-beam-explosive, 7272-1386-7272(72 groups)
    Jammer












    Pre penta-tetra ships, made around 2-6 weeks after the LFT, scrapped due to being very bad for its block count(shell design issue)



     
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