Agreed, I don't want a fighter soloing a capital in Starmade unless there are some really extenuating circumstances, like having a potato for the capital ship's captain.But they do do enough damage to sometimes deter and piss off capital ship pilots.
If you make it so that fighters are even remotely close to being able to kill a ship five hundred times their size, you're doing it wrong. As it stands, ships naturally can have an advantage against ships that are twice their mass due to maneuverability issues and power management. Taking that any further would be outright disastrous.
The only cases in which a ship is unable to take on a ship twice its mass and win are when swarm missiles are involved, or when the ships in question are extraordinarily small (ie: a 500 block ship can't hold a candle to a 1000 block ship, which can't hold a candle to a 1500 block ship - though this effect rapidly diminishes as you approach the point of 5000 blocks and up)
I was just pointing out that generally, it's a bad argument to state that space fighters are always as ineffective as a rifle-toting dinghy master. There are plenty of sci-fi settings and situations in which small fighters can pack some pretty significant weaponry that threaten capital ships. Starmade fits in with sci-fi settings where fighters are out-gunned when facing larger ships. I like that, I think it makes for good game balance.