Lets be honest, missiles overshadow other weapon types in many circumstances. They can be long-range or short-range and are guided most of the time and therefore take less forethought to use. I propose a a simple, customizable fix to help make other weapons as viable as missiles.
Minimum lock-on range
- This change would overall make missiles a long range weapons instead of multi-purpose and make short range weapons more powerful at their jobs in turn.
- Having a minimum range would make small, fast ships more useful as they could come in close to the ship
- It would make anti-personnel turrets a more practical defense against boarders than simply firing a barrage of swarmers and having them loop back around to the boarders. This would also make boarding somewhat more fair since you could attack the defenses
- Weapon combinations could change the minimum range, say missile-beam would make it farther or missile-missile could be closer
- You could still dumb-fire the missiles if the target is too close, so with some skill it would be possible to defend yourself in a missile-only ship
- Would encourage tactical placement of missile turrets so they would have maximum range from the target