So I thought I'd be brilliant and spend three hours figuring out how to import a ship model from another game. Some of you may recognize this iconic battleship. Longest axis is 400 m. Currently it is little more than a shell, as I intend to paint it using SMEdit, and that hates opening ships with lots of stuff inside for some reason.
I used a gr2->obj converter, then converted the obj into a blueprint using SMEdit. Along the way I also hollowed and "smoothed" the shap. This was a mistake in retrospect, as the smoothing added a lot of junk in places that I didn't want it. I am currently toiling over the hull, attempting to recapture the shapes as they were intended. The lighter coloured sections are parts that I have edited thus far.
You can see how gnarled the hull looks in places here.
More work done in these ones:
I used a gr2->obj converter, then converted the obj into a blueprint using SMEdit. Along the way I also hollowed and "smoothed" the shap. This was a mistake in retrospect, as the smoothing added a lot of junk in places that I didn't want it. I am currently toiling over the hull, attempting to recapture the shapes as they were intended. The lighter coloured sections are parts that I have edited thus far.
You can see how gnarled the hull looks in places here.
More work done in these ones: