Hello everyone! Tell me, when you are setting up a new singleplayer (or maybe even multiplayer) universe, have you ever wondered why the planet sizes never deviate very much from the mean size? Well, it's because it's the mean size and everything is more likely to be sized similarly. In fact, if you set the mean size to 300 and the deviation to 250, you'd probably never see a planet with radius 400 or radius 200.
However, if you changed the average (mean) to the average (median,) you'll have an equal chance of getting a planet with r501 or r123.
WHY THIS SHOULD CHANGE TO MEDIAN:
So yes? No? Maybe?
However, if you changed the average (mean) to the average (median,) you'll have an equal chance of getting a planet with r501 or r123.
WHY THIS SHOULD CHANGE TO MEDIAN:
- More varied and interesting worlds: A planet with radius 50 is actually pretty cool (and a lot easier to build a ring around). But then, a planet with radius 500 is also interesting (and a bit less easy on the computer). Wouldn't it be even better to see them side by side in the same universe?
- More intuitive: At a glance, setting the average size to 300 and the deviation to 250 seems like you're going to get big and small planets - but probably not.
So yes? No? Maybe?