Hmm...!
This sounds like potential for a an in game mission, job and/or business opportunity for players on a server.
You could create a law enforcer faction and employ select players to be your law enforcers. They do not need to be admins.
Provide them with the resources and privilege to instruct the offending player to dismantle, giving them enough time to save the blueprint and then dismantle. If they do not comply, BOOM! As in an actual war declaration (faction wise) and attack using enforcer ships and AI fleets.
Every server could do with a law enforcement faction. And again, they don't need to be admins.
If the offending user is causing severe lag effecting server performance, then you could apply the same time constraints to save and dismantle, but instead of war just use admin commands to destroy.
This would create an active role that a player could apply for without being given admin of the server.
If you wanted, you could just add them to the Traders faction, where they could use the Traders resources, ships and backup.
Or, you could create a whole new law enforcement AI faction that focuses on building military systems, ships, stations and is an ally to Traders.