At the moment, The Core is the most Valuble Block on any ship, and usually, bigger ships means more of a Pounding to reach, some times, people go out there way to making awesome ships, ships from Si-Fi movies, or just ships they enjoy building, and usually, after a fight, and one comes out victorious, there ship is left as a Wreak, ugly holes, too much damage to fix, people could tend in destroying the damage ship and simply, just buying a new one, but what if, the ship is a Full entitie, rather taking hull damage, the ship actually response to "HP", you could say "Mass" could Reflect on this "HP" Code, the more Mass you have, the more HP the ship has too, this way, the ship will still look as new when you first built/bought it.
Thats pretty much it, At least the ship stays the same after combat, and thus, doesnt waste time on Repairs, or buying a new one, all it needs to be Externally Repaird back to full HP, and its ready to fight again.
- The Core
we know that once the core takes enough Damage, the Pilot dies, thus, leaving a well banged up ship, waiting to blow up/salvaged, and we all know if you win, you pretty much are left with a banged up ship after, As a Heart, its a Primary block to getting in and out of any ship
- Hit Points (HP)
Instead of a banged up ship, you either have to, Repair, Destroy and buy a new one, the ship should be left in one peice, the Mass should reflect on Total HP the ship has, as 1 block is worth 0.1 Mass, then you could times that by 4, which would be as (in 0.1 mass) would be 0.4 HP, or higher
- How it could work
this way, it leaves the ships hull/weapons intact and keeps the ship its original state, thus, makes the ship availble to fight again, when hit with a Repair gun, will recharge the HP of the Ship (Or a Module which could repair the ship over time) Unlike Turrets however, once the ships HP is depleted, the ships core overheats, killing the Pilot, and all AI controlled Turrets becomes None Functional (plus killing any Turret controlled Pilots)
- Does the ship dies Completely?
When the Ships Core Overheats, it comes to the Spoils of war, when hit with a Repair gun, the ships Core will cool down, depening on mass, means how long it takes to cool, once cooled off, the ship, weapons and Compononet will be Operatinal again, and can be taken over
- Could this work for Stationary turrets as well?
If it uses mass, then yes
Thats pretty much it, At least the ship stays the same after combat, and thus, doesnt waste time on Repairs, or buying a new one, all it needs to be Externally Repaird back to full HP, and its ready to fight again.