Add a tab to the new marketplace/trade network feature allowing expedient sales of ships (all ship entites; including turrets).
Owned ships currently docked to the entity the shop is on could appear in a list, similar to selecting new fleet members. Once selected, the shop owner could set their asking price (5M, 45M, 115M, etc). If anyone with permission undocks or alters the ship before it is sold, the sales offer is deleted. Otherwise, anyone visiting the shop or using the trade network can puchasee the ship with credits using a simple button + confirmation dialogue, and the ship's ownership will be instantly changed to [P]rivate property of the buyer. Buyer can then undock the ship and fly off, or fly out to get it if purchased remotely.
It would also be fairly viable to allow players shopping ships to "preview" the ship. The ship could be selected on the list, the player clicks PREVIEW and is sent to the same virtual test dimension used for shipyards, with an unfactioned virtual copy of the ship at their disposal to explore, dissect and test.
Obviously wise shipbuilders wouldn't want to sell their state-of-the art models this way since they could be previewed or acquired by an enemy, but the functionality would not require difficult development work and simple transfer of entity ownership regardless of online status is long overdue in a game that is all about designing, sharing, and blowing up a vast variety of craft. There are probably many ways this could be implemented, but I think it could be done very simply and just the ability to put a bunch of turrets up for sale and allow players to buy them assembled and ready to go (at a hefty markup, of course!) would be extremely helpful. Especially if the buyer is able to get real knowledge of the ship or turret through virtual posession first to HELP prevent getting ripped off.
Owned ships currently docked to the entity the shop is on could appear in a list, similar to selecting new fleet members. Once selected, the shop owner could set their asking price (5M, 45M, 115M, etc). If anyone with permission undocks or alters the ship before it is sold, the sales offer is deleted. Otherwise, anyone visiting the shop or using the trade network can puchasee the ship with credits using a simple button + confirmation dialogue, and the ship's ownership will be instantly changed to [P]rivate property of the buyer. Buyer can then undock the ship and fly off, or fly out to get it if purchased remotely.
It would also be fairly viable to allow players shopping ships to "preview" the ship. The ship could be selected on the list, the player clicks PREVIEW and is sent to the same virtual test dimension used for shipyards, with an unfactioned virtual copy of the ship at their disposal to explore, dissect and test.
Obviously wise shipbuilders wouldn't want to sell their state-of-the art models this way since they could be previewed or acquired by an enemy, but the functionality would not require difficult development work and simple transfer of entity ownership regardless of online status is long overdue in a game that is all about designing, sharing, and blowing up a vast variety of craft. There are probably many ways this could be implemented, but I think it could be done very simply and just the ability to put a bunch of turrets up for sale and allow players to buy them assembled and ready to go (at a hefty markup, of course!) would be extremely helpful. Especially if the buyer is able to get real knowledge of the ship or turret through virtual posession first to HELP prevent getting ripped off.