Would be great if we could use the marker beam and slaving to modify ship bobby AI behavior, by binding it to blocks on other entities or various computers on the bobbies ship.
For a few examples,
If you want a bobby to patrol you mark the bobby, then bind it to a station or planet block.
The bobby will patrol at roughly the original distance between the ship and the marked block.
If you marker bind the bobby to a rail block it becomes a drone, and will attempt to re-dock if there are no enemies in range and it has a rail docker.
If you bind a bobby to a ship core it becomes a fleet ship, attempting to stay at roughly the same vector as it was bound with the parent craft.
You want the drone to act as support?
Slave a support related computer to force it into support mode rather than hostile mode.
There are probably a multitude of scenarios others could think of, but the gist of it is using the marker in this way would be pretty darn useful and modifying bobby behavior with slaves can add a bit more depth to him.
Using the marker and already existing slave/binding system on ships seems to be the most intuitive way to modify behavior to me, and avoids additional gui's.
For a few examples,
If you want a bobby to patrol you mark the bobby, then bind it to a station or planet block.
The bobby will patrol at roughly the original distance between the ship and the marked block.
If you marker bind the bobby to a rail block it becomes a drone, and will attempt to re-dock if there are no enemies in range and it has a rail docker.
If you bind a bobby to a ship core it becomes a fleet ship, attempting to stay at roughly the same vector as it was bound with the parent craft.
You want the drone to act as support?
Slave a support related computer to force it into support mode rather than hostile mode.
There are probably a multitude of scenarios others could think of, but the gist of it is using the marker in this way would be pretty darn useful and modifying bobby behavior with slaves can add a bit more depth to him.
Using the marker and already existing slave/binding system on ships seems to be the most intuitive way to modify behavior to me, and avoids additional gui's.