Personally, I find it irritating that some players in starmade can simply make enough money and buy a supercarrier from thin aether. Then they proceed to use said carrier to destroy other people without mercy, with no gains for themselves. I believe that this is due to large ships being so ridiculously easy to purchase. My hypothesis is that there in a missing a currency.
Time is one solution and I think is the least problematic. When you purchase a vessel, the game calculates a set amount between when you purchase the ship and when it actually appears. This time would very greatly and increase in a linear fashion to avoid ridiculous wait times. I would say 5 minutes for every 100,000 blocks would be fair; however that is just me. Perhaps under 2,000 blocks the time is instant. This would promote more careful use of expensive ships. As a whole I think it would be much more fun to meet up with someone and offer trading instead of opening fire every single time. It would make the game less predictable and more "space trading simulatory." Of course the time could be edited or disabled in the server config.
Assembly Cores as I like to call the idea could be another way to control titan buying. They would be a set of items that would be collected from pirate stations, pirates and maybe even certain asteroids. Along with the credits, ships would also cost these tokens once they are over about 10k mass. This way starting out doesn't mean having to fight pirates in ships without shields. They could also be craftable and since they would be items they would be tradable. If they came from asteroids as well, this would make mining vessels more useful. Especially since asteroids respawn whereas pirate stations and pirates do not once they are destroyed.
Thanks for reading, constructive criticism is welcome.
Time is one solution and I think is the least problematic. When you purchase a vessel, the game calculates a set amount between when you purchase the ship and when it actually appears. This time would very greatly and increase in a linear fashion to avoid ridiculous wait times. I would say 5 minutes for every 100,000 blocks would be fair; however that is just me. Perhaps under 2,000 blocks the time is instant. This would promote more careful use of expensive ships. As a whole I think it would be much more fun to meet up with someone and offer trading instead of opening fire every single time. It would make the game less predictable and more "space trading simulatory." Of course the time could be edited or disabled in the server config.
Assembly Cores as I like to call the idea could be another way to control titan buying. They would be a set of items that would be collected from pirate stations, pirates and maybe even certain asteroids. Along with the credits, ships would also cost these tokens once they are over about 10k mass. This way starting out doesn't mean having to fight pirates in ships without shields. They could also be craftable and since they would be items they would be tradable. If they came from asteroids as well, this would make mining vessels more useful. Especially since asteroids respawn whereas pirate stations and pirates do not once they are destroyed.
Thanks for reading, constructive criticism is welcome.