- Joined
- Jul 3, 2013
- Messages
- 220
- Reaction score
- 34
Currently, repair lasers can repair damaged blocks. However, anything that can take down shields on larger ships tends to obliterate blocks once said shield is down; don't even get me started on missles. This kind of makes the repair laser moot since it's easier to just buy a second copy of the ship than to essentially rebuild it.
So I propose a change: When a block is destroyed, it leaves behind a "Wreck" block.
The rules of wreck blocks are simple:
1. Wreck blocks no longer provide what their original block did.
2. They are semi-transparent and do not block laser fire.
3. Wreck blocks become their original block once their HP is full.
Other optional features:
Wreck blocks keep their mass.
Wreck blocks disappear once the ship's core starts overloading.
Wreck blocks take much longer to repair than regular damaged blocks.
This will greatly increase the utility of repair lasers as well as make turrets and drones/fighters more useful as they do not have to be constantly rebuilt/replaced.
So I propose a change: When a block is destroyed, it leaves behind a "Wreck" block.
The rules of wreck blocks are simple:
1. Wreck blocks no longer provide what their original block did.
2. They are semi-transparent and do not block laser fire.
3. Wreck blocks become their original block once their HP is full.
Other optional features:
Wreck blocks keep their mass.
Wreck blocks disappear once the ship's core starts overloading.
Wreck blocks take much longer to repair than regular damaged blocks.
This will greatly increase the utility of repair lasers as well as make turrets and drones/fighters more useful as they do not have to be constantly rebuilt/replaced.