The other day my son and I were battling 1 vs 1 with medium sized ships. The battle was pretty much just trying to be the first to reduce the others shields to zero. Once my sons shields were down I hit him with a missile that pretty much ended the fight. I think battles between large ships can be tweaked to include more commander skill, and not just brute force.
1) POWER REDIRECTION - Power could be adjustable while in flight mode between shields, thrusters, and weapons.
a) THRUSTERS - increased acceleration and turning ability. If you need to flee, max out power to thrusters.
b) SHIELDS - increased shield capacity or recharge, great for defensive maneuvers.
c ) WEAPONS - increased DPS, lay down some serious firepower, but at reduced speed and shields.
2) SHIELD REDIRECTION - Shields can be adjusted for more protection in the front/back, port/starboard, or top/bottom. Each block face would receive a buff/nerf depending on the shield setting. If the forward shield was increased all blocks would take less shield damage if hit on the forward block face. EXAMPLE: A hit to the front block face by a weapon that does 100 shield damage would only take 50 shield damage. The same weapon hitting the rear face of a block would take 150 shield damage. This would encourage combatants to find the weak side of an enemy ship and exploit that side. The Captain can adjust the shields from a panel to best meet current conditions. If one side of the ship is more heavily damaged you could increase the shield strength on that side to compensate for the damage. The downside to this is you would need to detect which side of a block the weapon hit. This may add some CPU load, but I would guess it wouldn't be too large a problem, but I am not a programmer so I don't know for sure.
A simple hot key panel could be displayed with sliders to adjust the different settings. I think this would allow a skilled Captain to gain an edge in combat.
1) POWER REDIRECTION - Power could be adjustable while in flight mode between shields, thrusters, and weapons.
a) THRUSTERS - increased acceleration and turning ability. If you need to flee, max out power to thrusters.
b) SHIELDS - increased shield capacity or recharge, great for defensive maneuvers.
c ) WEAPONS - increased DPS, lay down some serious firepower, but at reduced speed and shields.
2) SHIELD REDIRECTION - Shields can be adjusted for more protection in the front/back, port/starboard, or top/bottom. Each block face would receive a buff/nerf depending on the shield setting. If the forward shield was increased all blocks would take less shield damage if hit on the forward block face. EXAMPLE: A hit to the front block face by a weapon that does 100 shield damage would only take 50 shield damage. The same weapon hitting the rear face of a block would take 150 shield damage. This would encourage combatants to find the weak side of an enemy ship and exploit that side. The Captain can adjust the shields from a panel to best meet current conditions. If one side of the ship is more heavily damaged you could increase the shield strength on that side to compensate for the damage. The downside to this is you would need to detect which side of a block the weapon hit. This may add some CPU load, but I would guess it wouldn't be too large a problem, but I am not a programmer so I don't know for sure.
A simple hot key panel could be displayed with sliders to adjust the different settings. I think this would allow a skilled Captain to gain an edge in combat.