- Joined
- Jun 26, 2013
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As it stands, Hulls are pretty much useless except for warding off small ships and such, as only weapons under 40 or so blocks will be stopped by regular or harded hull. Everything else rips through hulls easily, which is completely OK, as that is what shields are for.
However, there are a few changes that could make hulls more usefull, and not just as a defensive block or as a paintbrush.
1. Regular hulls mass is reduced from .1 to .01, and hardened hulls is reduced to .1
3. Buff hardened hulls so that they provide a huge damage reduction to AMC's (shields are incredibaly effective against missles, so hardened hulls could be the counterpart to AMC's) like 90% for instance.
4. Make hulls (regular and hardened) fullfill a secondary, structural function. Make it so that hulls provide a buff, or rather, negate a debuff to nearbye blocks. For instance.
"If a block is not within X adjacent (no diagonals) blocks of a hull (X+n for hardened hulls), it has a chance of being destroyed when an adjacent block is destroyed by any means, except for building"
"This means that a large AMC array, or a large high-yield generator, would be ESPECIALLY vulnerable to damage, unless they hadd hull supports close by or actually inside the array"
"Take a 21*21 AMC array, if it had no hull support, a single stray shot that takes out a cannon block could lead to a chain reaction destroying the entire weapon."
In addition, groupings of hull support would extend the range of effect, growing rapidly for every layer, and then giving increasing diminshing returns.
This would mean that a small fighter, if it had a layer of hull blocks on its outside, would be safe from a possible critical damage reaction, but a large ship with massive weapon and generator arrays would either have to sacrifice stats for structural support, or run the risk of a single shot managing to initiate a chain reaction in their internal systems.
Another possible variant to this system would be that the thicker a line of hulls, or the more hulls with overlaping structural support areas, the more damage from a single shot is required to initiate a chain reaction.
Thoughts? Questions? Suggestions?
However, there are a few changes that could make hulls more usefull, and not just as a defensive block or as a paintbrush.
1. Regular hulls mass is reduced from .1 to .01, and hardened hulls is reduced to .1
3. Buff hardened hulls so that they provide a huge damage reduction to AMC's (shields are incredibaly effective against missles, so hardened hulls could be the counterpart to AMC's) like 90% for instance.
4. Make hulls (regular and hardened) fullfill a secondary, structural function. Make it so that hulls provide a buff, or rather, negate a debuff to nearbye blocks. For instance.
"If a block is not within X adjacent (no diagonals) blocks of a hull (X+n for hardened hulls), it has a chance of being destroyed when an adjacent block is destroyed by any means, except for building"
"This means that a large AMC array, or a large high-yield generator, would be ESPECIALLY vulnerable to damage, unless they hadd hull supports close by or actually inside the array"
"Take a 21*21 AMC array, if it had no hull support, a single stray shot that takes out a cannon block could lead to a chain reaction destroying the entire weapon."
In addition, groupings of hull support would extend the range of effect, growing rapidly for every layer, and then giving increasing diminshing returns.
This would mean that a small fighter, if it had a layer of hull blocks on its outside, would be safe from a possible critical damage reaction, but a large ship with massive weapon and generator arrays would either have to sacrifice stats for structural support, or run the risk of a single shot managing to initiate a chain reaction in their internal systems.
Another possible variant to this system would be that the thicker a line of hulls, or the more hulls with overlaping structural support areas, the more damage from a single shot is required to initiate a chain reaction.
Thoughts? Questions? Suggestions?