The way you fix something like this is by implementing what\'s called a Diminishing Return. Its where the more something increases in value beyond a certain value, the less the further increases are worth -- think of money and Inflation, the more there is, the less its worth. Personally, I like the idea of this because big ships really just violate balance and logic. Titans should be a rare thing -- something only a few people (2-3) on a server of 100 should possess, much like in EVE they should be vastly expensive, sluggish, brutish, and near impregnable.
Currently however, over half the server has them, and most of them don\'t know how use to them, heck I feel bad just flying my Explorer (Cruiser) because I use those ships as acrobatic stunt obstacles -- I flew right through the hanger of one, and saw its core -- if it hadn\'t been a neutral zone, I could have elminated that thing in a single shot. So this is why I encourage my Faction mates to build small, compact, and agile, and I plan to train the warriors in formations and tactics whenever the need for them exceeds that of defending our miners.
A Diminishing return on Power, Storage, Weapons, Shields, and even thrusters would be a great addition to the game as it would infasize the value of small craft, and the rarity of large craft.