I believe turn rate should become zero when the tmr - a constant value** of a vessel goes below a certain threshold.
Why? Because:
1. It makes much more sense that way.
2.When I shoot out the thrusters of ship, I expect it to be "dead in the water", and not being able to turn around and shoot in every direction.
*turn rate already depends on tmr. (thanks DerpGamerX, others). This is a suggestion to change how it depends on tmr.
**configurable constant value. I'd say it should be about 0.01
Why? Because:
1. It makes much more sense that way.
2.When I shoot out the thrusters of ship, I expect it to be "dead in the water", and not being able to turn around and shoot in every direction.
*turn rate already depends on tmr. (thanks DerpGamerX, others). This is a suggestion to change how it depends on tmr.
**configurable constant value. I'd say it should be about 0.01
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