In addition, Schine could pull their heads out of their asses and add a "reinforced" mode to stations like what EVE Online has - a unique form of defense, exclusive to stations and possibly deployables.
That way defenders at least have a chance to put together a fleet and have a fight before their station is blown to pieces.
With visible timers both the attackers and defenders know when shit will hit the fan and can prepare for it.
And if we plagiarize further, they can also add the "lattice" mechanic from Planetside - tl;dr: to capture/damage a station you have to neutralize other stations in the system that protect it. So if you have several station in the system you can configure them to protect one another, always leaving one or two that can be damaged/captured.
Finally, you could connect owned systems into bigger "system lattice" that gives stations in inner systems ridonkulous damage reduction, so that while working behind enemy lines remains possible, it won't be the most effective tactic available.
So, we solved the problem of stations being more fragile than neo-liberals' ego. If stations had special roles you could pick, not unlike the chamber tree, that specialize it, granting huge bonuses to certain activity, like processing minerals to capsules or manufacturing blocks from said capsules, while penalizing everything else, like reduced capsule output from raw resources on a shipyard, or slow s/y build speed on refinery station, we'd also create an incentive to expand beyond homebase.