Make the weapon animation proportional to weapon power, as in powerful weapons are not small. I think each weapon module on a single grouping should increase the animation size (excluding pulse) by .5%, so a grouping of 100 Beam modules will have a beam that is 50% larger than normal.
Slave weapons also affect the size, having a cannon and missile slaves makes the ratio .25% while pulse slaves makes it .75%
Just a graphical idea not the highest priority (compared to improving turrets and trusters), also I'm guessing at the numbers to provide an example.
Slave weapons also affect the size, having a cannon and missile slaves makes the ratio .25% while pulse slaves makes it .75%
Just a graphical idea not the highest priority (compared to improving turrets and trusters), also I'm guessing at the numbers to provide an example.