Alright, I've been out of the loop for a while, so pls don't euthanize me if this has been suggested before.
One thing that I've always noticed when looking at the old Starmade (Before the kupu Era), that the grind was simply non-existent, and that was one thing that made the game so much more fun. At that era Starmade made a special kind of material acquisition that no other game did, and it was very light grinding while still allowing for enough time to progress.
Since that era Starmade has changed it's material scope to be literally like EVERY other game, details aside.
Back then one would build there first ship, mine a bit, and sell the ore or Ice Crystal or whatever the hell they got, and relied on shops for their ship parts. Then once they built up their ship to the point of being able to kill pirates, they would salvage them and collect the loot, allowing them to get even bigger and better ships to eventually take on a pirate station.
This system kept grinding to a minimum, and kept an open field for players to get a nice kick-start into their Starmade lives, and comfortably progress at whatever pace they wanted.
Now, the system has changed and we MUST use factories to build anything decent. Something that is slow, laborious and ultimately uninteresting, and new players don't wanna touch it. Hell, I've been playing Starmade for years now, and I still don't wanna touch it.
So, what do I propose?
Bring the resource game back to the golden age of Starmade. Make a few small changes to the default config, that'll make the game a hell of a lot more new-player friendly, and will remove the learning Mt. Everest.
So there you have it, my suggestion to make the game to new players 10x better as well as improve the early game in general, for both new and experienced players, bringing back the golden age of Starmade.
One thing that I've always noticed when looking at the old Starmade (Before the kupu Era), that the grind was simply non-existent, and that was one thing that made the game so much more fun. At that era Starmade made a special kind of material acquisition that no other game did, and it was very light grinding while still allowing for enough time to progress.
Since that era Starmade has changed it's material scope to be literally like EVERY other game, details aside.
Back then one would build there first ship, mine a bit, and sell the ore or Ice Crystal or whatever the hell they got, and relied on shops for their ship parts. Then once they built up their ship to the point of being able to kill pirates, they would salvage them and collect the loot, allowing them to get even bigger and better ships to eventually take on a pirate station.
This system kept grinding to a minimum, and kept an open field for players to get a nice kick-start into their Starmade lives, and comfortably progress at whatever pace they wanted.
Now, the system has changed and we MUST use factories to build anything decent. Something that is slow, laborious and ultimately uninteresting, and new players don't wanna touch it. Hell, I've been playing Starmade for years now, and I still don't wanna touch it.
So, what do I propose?
Bring the resource game back to the golden age of Starmade. Make a few small changes to the default config, that'll make the game a hell of a lot more new-player friendly, and will remove the learning Mt. Everest.
- Raise the shop prices of every resource. Make it valuable for a player to mine and sell ore to build their ships, and quickly gain funds to experiment.
- Increase the rate of shop restocking. It's ridiculously slow, one can very easily buy out an entire system and have to wait yonks for them to restock. Sure, their are other systems, but considering the state of the jump drive I don't think people are exactly "thrilled" to do such a thing.
- Remove scrap. It's a shit system that ultimately causes pain and annoyance. For pirate ships and pirate stations, don't make them yield scrap when they're defeated, that's just a dick move. For derelicts, that's understandable but still, don't make it ALL scrap. Blocks have a chance to either spawn as scrap or their actual blocks. Scrap blocks will have a very slight amount of damage so players can survey and see what blocks can be harvested.
- EDIT: I learned that due to the server I'm playing on having a different config and my own config being a mess (Don't ask how :p) I wasn't aware of loot clouds still being a thing, and as such, I apologize.
- Make stations being attacked call in fleets less frequently. If you're attempting to take down a station, it's gonna take a while, and quite frequently you're being swarmed by stupid amounts of enemy ships, whose numbers can rise to the hundreds. Give the limit of enemy ships a soft cap, maybe like 12 or 15. When a fleet is called in, it consists of like 2 - 4 ships, and make them come less often.
- Have pop-up tooltips (That aren't intrusive and don't need to be clicked on to go away) that'll tell players what to do whenever they do a thing. They select a power-block in their hotbar, the thing will tell them "This is power block, it make power, place it on shit to generate power" in one form or the other. Same goes for whatever a new player will first do. Of course when the game starts there'll be a tool-tip telling them about their ship-core and to press X to spawn it. Having a tutorial that reacts with the player exploring the game and simply acts as a basic guide is what we want, and as such, the video tutorials should be pushed back to the menu where a player will stumble upon them, rather than have them shoved in his face.
So there you have it, my suggestion to make the game to new players 10x better as well as improve the early game in general, for both new and experienced players, bringing back the golden age of Starmade.
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