Repulsors are super cool mechanics !
I think when they start working you should make the target entity (the entity repulsors repulse you from) a frame of reference. I.e all movement is calculated with it as zero point - just like "aligning" in astronaut mode.
Currently when parent entity moves shit happens (repulsors are prone to erra , my guess is coz the movement is calculated vs cosmos not vs entity.
Not only this would be more stable but would allow nice mechanics for boarding and attaching yourself to enemy vessel.
Once you are close to enemy ship and start "hover" over its surface frame of reference of your ship should be changed you attach your ship to the enemy one and move with it.
When you move away of the ship frame of reference changes and you inherit the movement of parent.
I think when they start working you should make the target entity (the entity repulsors repulse you from) a frame of reference. I.e all movement is calculated with it as zero point - just like "aligning" in astronaut mode.
Currently when parent entity moves shit happens (repulsors are prone to erra , my guess is coz the movement is calculated vs cosmos not vs entity.
Not only this would be more stable but would allow nice mechanics for boarding and attaching yourself to enemy vessel.
Once you are close to enemy ship and start "hover" over its surface frame of reference of your ship should be changed you attach your ship to the enemy one and move with it.
When you move away of the ship frame of reference changes and you inherit the movement of parent.
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