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- Apr 7, 2015
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Practically speaking, the change would affect shields, weapons, and power systems. (at least)
For each, there would be a size threshold that would move them into an upper tier. Large weapons or large shields would require large power reactors. Small weapons pass through large shields with little or no reduction in power, going straight to armor/hp damage. Large weapons would damage small shields modestly, and be unable to hit armor/hp protected by them.
This would help various sizes of ship be useful, and could be extended to multiple tiers, or applied unevenly to the various systems if desired.
A tiered size system would be even more interesting combined with a limit on the number of action slots a person can command simultaneously. In order to shoot while charging your jump drive while flying around while jamming and cloaking and scanning for enemies, multiple people or one person swapping between multiple consoles would be necessary. Such a "limitation" would further encourage ship specialization and/or cooperation/collaboration.
Ideally, if the systems at a single console were linked to their power source and each other, all sharing damage while that console is active,
For each, there would be a size threshold that would move them into an upper tier. Large weapons or large shields would require large power reactors. Small weapons pass through large shields with little or no reduction in power, going straight to armor/hp damage. Large weapons would damage small shields modestly, and be unable to hit armor/hp protected by them.
This would help various sizes of ship be useful, and could be extended to multiple tiers, or applied unevenly to the various systems if desired.
A tiered size system would be even more interesting combined with a limit on the number of action slots a person can command simultaneously. In order to shoot while charging your jump drive while flying around while jamming and cloaking and scanning for enemies, multiple people or one person swapping between multiple consoles would be necessary. Such a "limitation" would further encourage ship specialization and/or cooperation/collaboration.
Ideally, if the systems at a single console were linked to their power source and each other, all sharing damage while that console is active,
- engineers could build backup, redundant, compartmentalized, or otherwise more interesting ships
- re-routing power from life support to fire the main cannon would be possible or at times necessary
- attackers would have a chance of damaging multiple systems without having to hunt down specific blocks (depending on ship design)