- Joined
- May 27, 2014
- Messages
- 138
- Reaction score
- 152
Pretty annoying to have a defensive array that will glitch through your ship and murder your own passengers.
Sadly, that's kinda the way swarmers are right now(are they really even good anyway?)...Or not use heat-seeking missiles. :p
They're really great for stopping people's point defense from working, and of course they're okay at taking out tons of little ships.Sadly, that's kinda the way swarmers are right now(are they really even good anyway?)...
Also great for taking out astronauts who decide to board you :DThey're really great for stopping people's point defense from working, and of course they're okay at taking out tons of little ships.
Yeah, but that should change: Not only do things like that make it way too easy to repel boarders, but they're also really great for accidentally killing your passengers. IMO turrets and damage pulses should be the only ship weapons that should ever hit astronauts aligned to or in gravity of the same ship.Also great for taking out astronauts who decide to board you :D
They're great if you're by yourself and have a multitude of targets, like a pirate wave or a drone wave.Sadly, that's kinda the way swarmers are right now(are they really even good anyway?)...
I agree its way too difficult to successfully board a ship, especially with swarmers. Either making them not target astronauts on ships, or fixing missiles so they don't fly through blocks would be best. Even then though, its really easy to be quickly murdered by interior turrets and pulse weapons. Maybe something like a personal shield (similar to Halo for example, with a recharge after waiting a few seconds) or armour could be added to the game to increase chances of survival against ship defenses. I guess in the future though it'll probably be NPC boarders and defenders or something doing the fighting anyway. For now though your best bet is to just get your passengers into a build block or weapons computer to keep them safe.Yeah, but that should change: Not only do things like that make it way too easy to repel boarders, but they're also really great for accidentally killing your passengers. IMO turrets and damage pulses should be the only ship weapons that should ever hit astronauts aligned to or in gravity of the same ship.
Get your passengers into computers, or turrets, then. Heat seekers were made to be fire and forget, but with a downside of not being able to identify between friend or foe. I seriously doubt they will change how heat seekers will operate. They could fix it so that heatseekers hit your ship instead of glitching inside to kill your passengers, which would be fair.Yeah, but that should change: Not only do things like that make it way too easy to repel boarders, but they're also really great for accidentally killing your passengers. IMO turrets and damage pulses should be the only ship weapons that should ever hit astronauts aligned to or in gravity of the same ship.
They are the perfect weapon for battle miners.Sadly, that's kinda the way swarmers are right now(are they really even good anyway?)...
That would sort of defeat the purpose of a heat seeker. They are "dumb" missiles with the exception of locking on to a heat source. It would be nice though if they locked on to the "hottest" heat source that they were pointed at.Why not have heatseekers that only target enemy ships in their range? Wouldn't that a) get rid of chance of hitting your own ships b) get rid of chance of hitting yourself or your friends c) not affect boarding as it will target ships not astronauts.
But then you'd have to determine what was hotter, the roaring flames of the ship's exhaust system or the dashing astronaut standing on a rock ^^. :D.That would sort of defeat the purpose of a heat seeker. They are "dumb" missiles with the exception of locking on to a heat source. It would be nice though if they locked on to the "hottest" heat source that they were pointed at.
Since we all pretty much look like Dave its an easy choice. :pBut then you'd have to determine what was hotter, the roaring flames of the ship's exhaust system or the dashing astronaut standing on a rock ^^. :D
All kidding aside. I do agree that an Astronaut shouldn't be warm enough to attract a heat seeker. I would think that they would prioritize thrusters first followed by cannons (that are firing), power generators, and power tanks.Swarm missiles are the weapon of choice for serverside newbie capital pilots. You know, the guys that deserve to be boarded the most? :p
Remember, guys, it's really hard to make a turret that works well, but really easy to slap down 10^3 bricks of missile tubes to hit things behind you. Swarm missiles do not lose enough DPS to make up for their PD overwhelming and omnidirectional murder capabilities.
Removing astronaut targeting from them would be a step in the right direction. If you need a logical reason for it, just say "Astronauts don't put out enough heat to register as a valid target" or something.
You don't really need a logical reason. For astronauts inside a ship, the missiles can just hit the ship.Swarm missiles are the weapon of choice for serverside newbie capital pilots. You know, the guys that deserve to be boarded the most? :p
Remember, guys, it's really hard to make a turret that works well, but really easy to slap down 10^3 bricks of missile tubes to hit things behind you. Swarm missiles do not lose enough DPS to make up for their PD overwhelming and omnidirectional murder capabilities.
Removing astronaut targeting from them would be a step in the right direction. If you need a logical reason for it, just say "Astronauts don't put out enough heat to register as a valid target" or something.
All depends on what "heatseekers" are really seeking. How does an astronaut move through space? Has to be putting out something, yeah? So I would say there's enough for a heatseeker to lock onto.All kidding aside. I do agree that an Astronaut shouldn't be warm enough to attract a heat seeker. I would think that they would prioritize thrusters first followed by cannons (that are firing), power generators, and power tanks.