At the moment, decorative blocks look pretty, and that is it. This does not have to be the case.
For example: if you make a "barracks" above a key subsystem, and make the "beds" out of advanced armor blocks, you are not decorating your ship, but are adding a layer of armor.
I propose allowing the decorative blocks to either have a purpose, or to be given armor values that can be upgraded by hardeners. That way our ships can be pretty, and be rewarded for looking pretty in a subtle ways.
Another option is to give the decorative blocks some purpose, like giving a power efficiency bonus to systems connected to a power block via a conduit block, and a cool down bonus to having fans around the weapons.
For example: if you make a "barracks" above a key subsystem, and make the "beds" out of advanced armor blocks, you are not decorating your ship, but are adding a layer of armor.
I propose allowing the decorative blocks to either have a purpose, or to be given armor values that can be upgraded by hardeners. That way our ships can be pretty, and be rewarded for looking pretty in a subtle ways.
Another option is to give the decorative blocks some purpose, like giving a power efficiency bonus to systems connected to a power block via a conduit block, and a cool down bonus to having fans around the weapons.