One big problem I am seeing with the Power 2.0 comes from the implementation of reactor levels. This system is not very intuitive in game and more or less forces you to build your reactors in predetermined sizes to avoid penalties/ get bonuses.
All levels have a set number of chambers that could be a 50% relation all the way down to 25% the size of the reactor based on reactor size. You can see at levels 10, 19, 28, 37, 46, and 55 the chambers require the least amount of blocks to get the desired effects. This also creates a system where your required chambers can double in size by placing down a single reactor going from one level to another.
This structure is far to rigid in the world of free form ship building as ships will not have set free space, trying to get a little more power out of a system could be impossible in confined space while giving min-maxers a potential huge benefit over more novice or casual players.
If there is some ultimate justification for this system I would like to hear it, otherwise reactors levels should be removed and replaced with a set 25% size.
All levels have a set number of chambers that could be a 50% relation all the way down to 25% the size of the reactor based on reactor size. You can see at levels 10, 19, 28, 37, 46, and 55 the chambers require the least amount of blocks to get the desired effects. This also creates a system where your required chambers can double in size by placing down a single reactor going from one level to another.
This structure is far to rigid in the world of free form ship building as ships will not have set free space, trying to get a little more power out of a system could be impossible in confined space while giving min-maxers a potential huge benefit over more novice or casual players.
If there is some ultimate justification for this system I would like to hear it, otherwise reactors levels should be removed and replaced with a set 25% size.
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