So everyone has encountered this problem:
-You have 10 or even more bomberdrones, the enemy has one big ship. and the you can do nothing couse the enourmus shield and dps advantage the big ships get makes bombers impossible to win any battle...
How could we resolve this? I have some simple ideas, shine only needs to add ONE new system/subsystem block! wich is some form of torpedoes or bombs.
They would be either a system combo for missiles or a new weapon block.
What properties shall they have?
the goal is that They should be viable only IN small ships and only AGAINST big ships!
-Shield ignoring or penetration: The bombs/torpedoes should penetrate shields! Shields are the biggest advantages the capital ships hold against fighters.
-The bigger they are the slower they became! This makes that large ships couldn't use effectively torpedoes, only small torpedoes will be fast enough to hit any moving object.
-They shouldn't be seakers! Something that can penetrate shield is quite an OP weapon, there should be no option to make them homing, this also incrises the skillcelling to the game, becouse fine aim and prediction will be requered to land a good shot.
-They should have a dmg celling, the slowing effect isn't enough necesarily, they would still be OP as hell against stations, and thus make station less affective. well the slowness would help the point deffense take care of them.
-They should do moderate explosive dmg. they shouldn't be insanely good, the goal is to make 4-5 bombers able to fight against a battleship if the battleship doesn't have a support fleet.
I haven't read any suggestions yet, I may mentioned someone's ideas therefore i won't claim these as mine. feel free to repost this wherever you want. I just want this idea to be promoted and implemented in some form. Feel free to make further suggestions, how this could be balanced even better.
-You have 10 or even more bomberdrones, the enemy has one big ship. and the you can do nothing couse the enourmus shield and dps advantage the big ships get makes bombers impossible to win any battle...
How could we resolve this? I have some simple ideas, shine only needs to add ONE new system/subsystem block! wich is some form of torpedoes or bombs.
They would be either a system combo for missiles or a new weapon block.
What properties shall they have?
the goal is that They should be viable only IN small ships and only AGAINST big ships!
-Shield ignoring or penetration: The bombs/torpedoes should penetrate shields! Shields are the biggest advantages the capital ships hold against fighters.
-The bigger they are the slower they became! This makes that large ships couldn't use effectively torpedoes, only small torpedoes will be fast enough to hit any moving object.
-They shouldn't be seakers! Something that can penetrate shield is quite an OP weapon, there should be no option to make them homing, this also incrises the skillcelling to the game, becouse fine aim and prediction will be requered to land a good shot.
-They should have a dmg celling, the slowing effect isn't enough necesarily, they would still be OP as hell against stations, and thus make station less affective. well the slowness would help the point deffense take care of them.
-They should do moderate explosive dmg. they shouldn't be insanely good, the goal is to make 4-5 bombers able to fight against a battleship if the battleship doesn't have a support fleet.
I haven't read any suggestions yet, I may mentioned someone's ideas therefore i won't claim these as mine. feel free to repost this wherever you want. I just want this idea to be promoted and implemented in some form. Feel free to make further suggestions, how this could be balanced even better.