Make Bobby AI's Send a Logic "On" Signal When Pursuing a Target

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    Exactly as the title suggests. This is a very simple, easy to implement suggestion, and there are various benefits to this being added, such as having push pulse systems deactivate when there's no enemies to pursue. Simply just a good idea all around with no drawbacks.
     
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    If they added this the first thing i'd do would be to build a drone with red status lights that turn on when they have a target :D
     
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    Bench

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    Great Idea, though dependent on what functionality gets added into the Bobby-AI module. We'll see
     
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    Ithirahad

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    I want to see this... My Corvettes have a small Battle Mode switch and if BOBBY AI could automatically trigger this it would be neat. Likewise if, with the new rail system, I could get turrets to deploy on a drone or something when it sees an enemy. Would look amazing.
     
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    That would be awesome, especially if you can trigger stealth drives and jammers on your drones to make an invisible minefield, or invisible missiles.
     
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    jayman38

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    If AI becomes programmable (Come on, no Whammies, no Whammies!), have the logic programmer select what sends a logic signal.
     
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    Crimson-Artist

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    if this were implemented then this would make a pirate ship concept im working on even more deadly.
     
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    Hmmm this suggestion sounds familiar

    http://starmadedock.net/threads/some-logic-output-for-some-standard-blocks.5649/#post-83530

    Bobby AI
    • When a bobby AI engages a target it will send a high signal, when the AI is idle it will send low.
    This would be great because we can build turrets, or other ships that actualy use effects, assuming those can be activated by logic. If radar and cloak can also be used by logic then those too would be usable by AI ships. We have scanners that can negate cloak so ships that are lost and permanently cloaked shouldn't be a problem and I'm sure cloaked minefields is a much desired ability for some.