X-wings couldn't take out the death star's armour if they shot at it all movie. But an isanth can destroy adv. Armour in two shots WHY?
What Nosajimiki said and also they are working on hardened armor literally as we speak. Which will be nice, because it could absolutely use an upgrade.X-wings couldn't take out the death star's armour if they shot at it all movie. But an isanth can destroy adv. Armour in two shots WHY?
Also a bit concerned. The player consensus seems to be that larger ships should get an armor buff, but that will send scale through the roof - the entire meta will become (even more than it is) "I make my ship as large as possible so it will be literally invulnerable to 95% of other players." Then the only choice is following suite and building a 7km-long ship, and everyone does this, and we are right back at ships so over-scaled that they exceed engine performance and jumping two into a sector together causes server crashes.I'm actually a bit concerned about the armor update... If he builds it based on "how to make a simple plate of armor viable", then well thought out armor systems will become the next exploit on the chopping block which will lead to more weird game mechanics designed to eliminate what is simply a balancing issue.
But if you do that, the shield bubble would not be able to cover your ship. You'd need tonnes of bubbles..Also a bit concerned. The player consensus seems to be that larger ships should get an armor buff, but that will send scale through the roof - the entire meta will become (even more than it is) "I make my ship as large as possible so it will be literally invulnerable to 95% of other players." Then the only choice is following suite and building a 7km-long ship, and everyone does this, and we are right back at ships so over-scaled that they exceed engine performance and jumping two into a sector together causes server crashes.
What's stopping that?But if you do that, the shield bubble would not be able to cover your ship. You'd need tonnes of bubbles..
could of course punish large ships with other things, like thrust curves or power curves... oh right =DAlso a bit concerned. The player consensus seems to be that larger ships should get an armor buff, but that will send scale through the roof - the entire meta will become (even more than it is) "I make my ship as large as possible so it will be literally invulnerable to 95% of other players." Then the only choice is following suite and building a 7km-long ship, and everyone does this, and we are right back at ships so over-scaled that they exceed engine performance and jumping two into a sector together causes server crashes.
Yeah I just like a single bubble.What's stopping that?
It would be cost of doing business for a "proper" ship then, and if you didn't then whoever did would just own you.
I don't think they should be punished or buffed at this point, until we see how they fare under the new system. Likely there is already much less incentive to max-size ships or die than there has been for years.could of course punish large ships with other things, like thrust curves or power curves... oh right =D
well, that i agree with, its not for right now. just thought we re talking about possible future options. it all depends on what they do w guns and such.I don't think they should be punished or buffed at this point, until we see how they fare under the new system. Likely there is already much less incentive to max-size ships or die than there has been for years.
Yeah, while we are at it, we should add in a few different reactor types to help balance things out to.could of course punish large ships with other things, like thrust curves or power curves... oh right =D
Hmm.I don't think they should be punished or buffed at this point, until we see how they fare under the new system. Likely there is already much less incentive to max-size ships or die than there has been for years.