- Joined
- Jul 11, 2013
- Messages
- 32
- Reaction score
- 18
New Solar systems:
Fully functional solar systems with planets in proper alignment and an orbit around the host star. The closer the planet is to the sun, the faster its orbit will be like in real life. Depending on the distance of the planets, they could have liquid water if they are just the right distance. If the worlds are too far, they will be ice cold. If too close to the sun, the surface will be constantly be burning and scorched.
Suggestions for new types of stars:
Like reality, stars in the game could come in all sorts of colors and sizes. Red giant stars, Blue giants, white dwarf stars (the burned out core of a long deceased star.) Yellow suns like the one sustaining Earth, Purple or green stars that are extremely hot, black dwarf stars (they are basically white dwarfs that have fully cooled down to the point where they have gone dark but keep planets in their orbit.) Red suns, and of course Black Holes.
New Planet types:
For all these reasons I say there should be a variety of new planet types; Oceanic (all water with an extremely deep bottom, and hopefully have water blocks behave like a true liquid), a Crater world (similar too the moon), Radioactive planets, Toxic worlds, Crystalline (A rare planet with an enormous amount of crystals on its surface), Volcanic worlds which would give you an excellent reason to put huge amounts of lava on it, Magma worlds, Rocky planets with barren gray surfaces, Metallic worlds (Containing lots of materials for hulls), Tundra planets, Gaia worlds, and how could we forget Gas Giants? They could easily just be a visual effect but will engulf your ship in gas if you attempt to fly into it, which it could have layers like the real thing. And have different colored and sized Gas Giants, some could even have rings similar to Saturn.
Moons. Just like the planets, they could use all the terrain and environment types. Moons could be a bit smaller and will have a spherical orbit around the planet, some worlds could even have multiple moons held by their gravity.
In addition to new planet types, I believe each one should have its own unique skybox/texture. Currently, you can't really see much of a sky on the planets at the moment. Another thing that would be very appreciated, asteroid belts! Like the ones we have in real life, they circle the very far rim of a solar system, and of course you could mine them for resources like we do right now. Unlike the current state where you search random sectors, you could easily find rocks to mind in a local asteroid belt.
Galaxies:
As for the Universe structure itself, there should be a variety of galaxies instead of just random star systems being right next to each other, and add a large gap between each system. Every galaxy of course could be disk shaped and have its own unique color and solar system generation. Since Star Clusters could be implemented, clusters in real life no doubt contain Black Holes, and we could put super massive ones in the center of each galaxy. If Black Holes are added and generated, there needs to be a special type of computer you could place of ships that will detect them and can help guide the pilot away from it instead of loosing a really expensive ship with valuables on board.
More buildings and other ground structures:
And of course more structures that could be found on the surfaces of habitable planets, with NPC creatures or people roaming them (If the planet/moon can support life and has the right distance from the host star.) I know we can sometimes find cities on planets, but they have no interior and everything just feels devoid of life. For Oceanic based planets, we could have aquatic creatures swimming in the waters. There could be new types of NPC factions similar to the Trading Guild and Pirates. Admins should be able to create their own custom NPC factions and choose what ships they use, skins for astronought mode, stations they use, and decide if they are aggressive or not. I feel that we should have beyond more to explore and find with the newly generated Universe.
Opinions? :p
Fully functional solar systems with planets in proper alignment and an orbit around the host star. The closer the planet is to the sun, the faster its orbit will be like in real life. Depending on the distance of the planets, they could have liquid water if they are just the right distance. If the worlds are too far, they will be ice cold. If too close to the sun, the surface will be constantly be burning and scorched.
Suggestions for new types of stars:
Like reality, stars in the game could come in all sorts of colors and sizes. Red giant stars, Blue giants, white dwarf stars (the burned out core of a long deceased star.) Yellow suns like the one sustaining Earth, Purple or green stars that are extremely hot, black dwarf stars (they are basically white dwarfs that have fully cooled down to the point where they have gone dark but keep planets in their orbit.) Red suns, and of course Black Holes.
New Planet types:
For all these reasons I say there should be a variety of new planet types; Oceanic (all water with an extremely deep bottom, and hopefully have water blocks behave like a true liquid), a Crater world (similar too the moon), Radioactive planets, Toxic worlds, Crystalline (A rare planet with an enormous amount of crystals on its surface), Volcanic worlds which would give you an excellent reason to put huge amounts of lava on it, Magma worlds, Rocky planets with barren gray surfaces, Metallic worlds (Containing lots of materials for hulls), Tundra planets, Gaia worlds, and how could we forget Gas Giants? They could easily just be a visual effect but will engulf your ship in gas if you attempt to fly into it, which it could have layers like the real thing. And have different colored and sized Gas Giants, some could even have rings similar to Saturn.
Moons. Just like the planets, they could use all the terrain and environment types. Moons could be a bit smaller and will have a spherical orbit around the planet, some worlds could even have multiple moons held by their gravity.
In addition to new planet types, I believe each one should have its own unique skybox/texture. Currently, you can't really see much of a sky on the planets at the moment. Another thing that would be very appreciated, asteroid belts! Like the ones we have in real life, they circle the very far rim of a solar system, and of course you could mine them for resources like we do right now. Unlike the current state where you search random sectors, you could easily find rocks to mind in a local asteroid belt.
Galaxies:
As for the Universe structure itself, there should be a variety of galaxies instead of just random star systems being right next to each other, and add a large gap between each system. Every galaxy of course could be disk shaped and have its own unique color and solar system generation. Since Star Clusters could be implemented, clusters in real life no doubt contain Black Holes, and we could put super massive ones in the center of each galaxy. If Black Holes are added and generated, there needs to be a special type of computer you could place of ships that will detect them and can help guide the pilot away from it instead of loosing a really expensive ship with valuables on board.
More buildings and other ground structures:
And of course more structures that could be found on the surfaces of habitable planets, with NPC creatures or people roaming them (If the planet/moon can support life and has the right distance from the host star.) I know we can sometimes find cities on planets, but they have no interior and everything just feels devoid of life. For Oceanic based planets, we could have aquatic creatures swimming in the waters. There could be new types of NPC factions similar to the Trading Guild and Pirates. Admins should be able to create their own custom NPC factions and choose what ships they use, skins for astronought mode, stations they use, and decide if they are aggressive or not. I feel that we should have beyond more to explore and find with the newly generated Universe.
Opinions? :p
Last edited: