Been having major lagspikes which occasionally lead it to crash -partially- where all players get kicked but server is still running.
Message starts as [Server] INFO RETRY STATUS: Retries: 7; waiting for pong true (1373658448459/1373658456458)
Server] INFO [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: Marstin-Carter (5) connected: true
[Server] INFO [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: Marstin-Carter (5) connected: true Retries left: 8; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false
[Server] INFO RETRY STATUS: Retries: 7; waiting for pong true (13736
and eventually countsdown retries to 0 and then proceeds to quick everyone off. This happens several times during the day and have tried PING_FLUSH = TRUE/FALSE and have had no luck changing the problem.
Any help figuring out how to fix this problem would be greatly appreciated.
Message starts as [Server] INFO RETRY STATUS: Retries: 7; waiting for pong true (1373658448459/1373658456458)
Server] INFO [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: Marstin-Carter (5) connected: true
[Server] INFO [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: Marstin-Carter (5) connected: true Retries left: 8; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false
[Server] INFO RETRY STATUS: Retries: 7; waiting for pong true (13736
and eventually countsdown retries to 0 and then proceeds to quick everyone off. This happens several times during the day and have tried PING_FLUSH = TRUE/FALSE and have had no luck changing the problem.
Any help figuring out how to fix this problem would be greatly appreciated.