Jump drives: https://docs.google.com/document/d/1tIoFGFpQvl-hLJmcZdCcpwXKxQ1OZlZk-bt8LzLPtxk/edit (suggestion by Deveyus )
Warp gates:
Since the definition of warping is bending space-time and creating a tunnel between the 2 closest points, a warp gate should be able to go infinite distances.
Of course, the further you go, the longer it takes to calculate the "trajectory", the more power you need to create a stable connection, and the longer you are in transit.
The formula for power requirement slightly changes in that, not only the mass of your ship, but also the length of your jump affect the amount of power required for a successful warp.
The charging time also increases linearly with the amount of distance you want to bridge, as does the amount of time you spend in "warp"
With the current system, you can go a maximum of 8 systems (128 sectors) far, which takes about 2 seconds to charge and 3 seconds in warp to reach.
I suggest that you start at a 1 second charge and 0.5 second travel time for going to a neighbouring sector. Then, for each 5 sectors you add 0.2 seconds to the charge time and 0.1 second travel time.
This would make the current 8 system limit take 6 seconds to charge and give you a 3 second travel time.
Warp gates:
Since the definition of warping is bending space-time and creating a tunnel between the 2 closest points, a warp gate should be able to go infinite distances.
Of course, the further you go, the longer it takes to calculate the "trajectory", the more power you need to create a stable connection, and the longer you are in transit.
The formula for power requirement slightly changes in that, not only the mass of your ship, but also the length of your jump affect the amount of power required for a successful warp.
The charging time also increases linearly with the amount of distance you want to bridge, as does the amount of time you spend in "warp"
With the current system, you can go a maximum of 8 systems (128 sectors) far, which takes about 2 seconds to charge and 3 seconds in warp to reach.
I suggest that you start at a 1 second charge and 0.5 second travel time for going to a neighbouring sector. Then, for each 5 sectors you add 0.2 seconds to the charge time and 0.1 second travel time.
This would make the current 8 system limit take 6 seconds to charge and give you a 3 second travel time.