Long term suggestion plan for jump drives and warp gates

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    Jump drives: https://docs.google.com/document/d/1tIoFGFpQvl-hLJmcZdCcpwXKxQ1OZlZk-bt8LzLPtxk/edit (suggestion by Deveyus )

    Warp gates:
    Since the definition of warping is bending space-time and creating a tunnel between the 2 closest points, a warp gate should be able to go infinite distances.
    Of course, the further you go, the longer it takes to calculate the "trajectory", the more power you need to create a stable connection, and the longer you are in transit.

    The formula for power requirement slightly changes in that, not only the mass of your ship, but also the length of your jump affect the amount of power required for a successful warp.
    The charging time also increases linearly with the amount of distance you want to bridge, as does the amount of time you spend in "warp"

    With the current system, you can go a maximum of 8 systems (128 sectors) far, which takes about 2 seconds to charge and 3 seconds in warp to reach.

    I suggest that you start at a 1 second charge and 0.5 second travel time for going to a neighbouring sector. Then, for each 5 sectors you add 0.2 seconds to the charge time and 0.1 second travel time.

    This would make the current 8 system limit take 6 seconds to charge and give you a 3 second travel time.
     
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    Technically, you currently instantly move to the destination. An actual travel time would be nice.
     
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    I feel like no one will use warp gates on aggressive pvp servers until the routes are hidden on the star map. Apologies if this has already been changed in the game or as a config variable.
     

    Ithirahad

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    It's not uncommon to set up gate networks that don't have direct connections to faction space, just for the purposes of letting people get around. Aside from that, yes, there needs to be an option to hide your gate routes from non-faction members. Which would help clean up the starmap, too.
     
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    I would suggest allowing the jammer blocks on a station to jam up to the active size of a gate on the starmap. Would mean hiding big gates becomes quite difficult, but hiding small ones is trivial.

    To clarify, the number of jammers needs should be the surface area of the gate, not the ring-size.
     
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    If I remember correctly there is a setting somewhere that controls the max range of a warp gates. So if you can convince the server admin to change the default.....
     
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    If I remember correctly there is a setting somewhere that controls the max range of a warp gates. So if you can convince the server admin to change the default.....
    If you can change that in settings, it still doesn't change the fact that you can travel over 9000 systems far in under 3 seconds. Which is, of course, utterly rediculous.
     
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    The comment about changing max distances between warp gates was directed at the limitation on distance of the between warp gates and pointing out that you can change that if you want longer distances between warp gates.

    As for time of the travel that depends on how you consider for our fictional FTL warp gate system. If traveling through an alternate dimension then yes will probably take some amount of time. This helps with loading the destination sector. If its a wormhole type gate actually connecting two spaces with quantum tunnelling then theoretically its instantaneous universe wide. Of course setting that up would probably require someone to travel with the correct gear to the other end first.....