Okay, first the solution to finding your answer:
(and Sven is prolly right, but you can be sure)
You can build a logic circuit to time your storage ticks. Put down 2 storage blocks and slave them to each other and set them to pull everything. Throw 1 item into one of them. Doesn't matter which as they'll start tossing it back and forth in a moment once you have everything built.
Next to one box, put an OR. Next to the other put a NOT. Slave the NOT to the OR. The NOT can't actually read the storage bin, but the OR can. It goes high when something is in it, and off when empty. Now, the NOT's box gets slaved to the OR, and the OR's box to the NOT (cross 'em). Hook a chain of at least 15 delays to either the NOT or the OR.
Now, turn off the autopull of the box that has that one item in it and wait. You should see the OR and NOT alternating in a really slow clock (useful trick for making long delay clocks that don't use a ton of delay blocks, especially after you run this and know exactly how many delay blocks each storage tick will represent).
Count the number of delays and throw out one because of how StarMade processes logic ticks and divide by two because you timed storage, not factories. Odds are, you'll count 19 delays lit up, throw out one, have 18 and come up with the 9 that Sven told you.
You'll also know that the crosswired OR-NOT storage system is a 9.5 second delay :D
Now, practical advice:
1. You're not saving enough materials to really matter. 64k of crystal and alloy sounds like a lot until you realize you can get billions of the stuff by eating a single derelict station, or mere tens of millions from eating a large planet plate. I'm not even going to get into loot pinatas which is pretty much the source of all my mats except bulk advanced armor, and I goof around in my station enough that I can just let my plain ordinary 6 at a time factories handle that production between ship ideas that require said armor.
2. Power per sec on a planet or station, ie. the only places you can put factories, is ridiculously cheap and easy to add.
Your clock system is cool and I'm totally in favor of building just for that reason, but sheer brute force would have saved you a lot of time and effort and wouldn't really cost you anything in the scheme of things StarMade.
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Okay, first the solution to finding your answer:
(and Sven is prolly right, but you can be sure)
You can build a logic circuit to time your storage ticks. Put down 2 storage blocks and slave them to each other and set them to pull everything. Throw 1 item into one of them. Doesn't matter which as they'll start tossing it back and forth in a moment once you have everything built.
Next to one box, put an OR. Next to the other put a NOT. Slave the NOT to the OR. The NOT can't actually read the storage bin, but the OR can. It goes high when something is in it, and off when empty. Now, the NOT's box gets slaved to the OR, and the OR's box to the NOT (cross 'em). Hook a chain of at least 15 delays to either the NOT or the OR.
Now, turn off the autopull of the box that has that one item in it and wait. You should see the OR and NOT alternating in a really slow clock (useful trick for making long delay clocks that don't use a ton of delay blocks, especially after you run this and know exactly how many delay blocks each storage tick will represent).
Count the number of delays and throw out one because of how StarMade processes logic ticks and divide by two because you timed storage, not factories. Odds are, you'll count 19 delays lit up, throw out one, have 18 and come up with the 9 that Sven told you.
You'll also know that the crosswired OR-NOT storage system is a 9.5 second delay :D
Now, practical advice:
1. You're not saving enough materials to really matter. 64k of crystal and alloy sounds like a lot until you realize you can get billions of the stuff by eating a single derelict station, or mere tens of millions from eating a large planet plate. I'm not even going to get into loot pinatas which is pretty much the source of all my mats except bulk advanced armor, and I goof around in my station enough that I can just let my plain ordinary 6 at a time factories handle that production between ship ideas that require said armor.
2. Power per sec on a planet or station, ie. the only places you can put factories, is ridiculously cheap and easy to add.
Your clock system is cool and I'm totally in favor of building just for that reason, but sheer brute force would have saved you a lot of time and effort and wouldn't really cost you anything in the scheme of things StarMade.
Oh, one last thing...using an OR block to time your factories is prolly way easier than manually clocking. Jus' sayin'.