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- Dec 13, 2014
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I have some requests and some justifications for them.
In the following I mean :
XOR input : more than one signal, at least one true and one false.
OR input : any true signal
AND input : all input signals are true
NOT : all input signals are false
1) Lock 'secondary cockpits' to the assigned weapon.
This way a useable interior of the ship could permit crew access to fixed weapons without the inevitable "I hit up arrow and turned off turret AI"
2) Permit activation of some (all) weapons via logic gates.
My use case is a trigger that turns on an astro beam when the gun ports are open, but there are plenty of others.
3) Accept 'state' output from activated items.
Items which can be on or off should also assert that state in logic. Doors would send 'false' when closed, jump drives would send 'true' when charged, false when discharged.
edit: Looks like some items do this, if you put an activation block next to them
4) Jump drive logic
Jump drive modules should charge with an 'or' gate and jump with an 'and' gate. This would permit the use of 'useable interiors' that had a charge/jump activation button.
5) Ship docks should assert true/false when a ship is docked.
My use case is automatic blast doors over a hangar, but there are plenty of others.
6) Turret docks should 'disable' with an OR signal and undock with an 'and' signal.
It should be possible to disable turrets via signal without them undocking.
Also, sending 'false' to a turret dock would lock it and prevent accidental undock.
7) sensor controllers that sense enemies should send a true signal.
8) if a door has AND or NOT signal going to it, it remains in whatever state it is in. In other words, if all inputs are true, it remains open. If all inputs are false, it remains closed and cannot be manually opened. If the signal is XOR, or no signal it can be manually activated.
I'd prefer if logic gates were only visible in edit mode and were nocollide.
More later
Last edited by Nox; 21 minutes ago
In the following I mean :
XOR input : more than one signal, at least one true and one false.
OR input : any true signal
AND input : all input signals are true
NOT : all input signals are false
1) Lock 'secondary cockpits' to the assigned weapon.
This way a useable interior of the ship could permit crew access to fixed weapons without the inevitable "I hit up arrow and turned off turret AI"
2) Permit activation of some (all) weapons via logic gates.
My use case is a trigger that turns on an astro beam when the gun ports are open, but there are plenty of others.
Items which can be on or off should also assert that state in logic. Doors would send 'false' when closed, jump drives would send 'true' when charged, false when discharged.
edit: Looks like some items do this, if you put an activation block next to them
4) Jump drive logic
Jump drive modules should charge with an 'or' gate and jump with an 'and' gate. This would permit the use of 'useable interiors' that had a charge/jump activation button.
5) Ship docks should assert true/false when a ship is docked.
My use case is automatic blast doors over a hangar, but there are plenty of others.
6) Turret docks should 'disable' with an OR signal and undock with an 'and' signal.
It should be possible to disable turrets via signal without them undocking.
Also, sending 'false' to a turret dock would lock it and prevent accidental undock.
7) sensor controllers that sense enemies should send a true signal.
8) if a door has AND or NOT signal going to it, it remains in whatever state it is in. In other words, if all inputs are true, it remains open. If all inputs are false, it remains closed and cannot be manually opened. If the signal is XOR, or no signal it can be manually activated.
I'd prefer if logic gates were only visible in edit mode and were nocollide.
More later
Last edited by Nox; 21 minutes ago
Last edited: