Logic: Internal sensor switch

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    It occurred to me as I was testing weapons that it would be helpful to be able to watch the shield state of my target change with a bit more detail than just watching for the shield effect to turn red. What if I could set the logic system on my target to register the shield state with a light bar? What else could I do with similar logic? I imagine decorative vectored thrusters, warning displays, and similar effects.

    So here's what I would like to see :
    [r] click the internal sensor block and you get a menu.

    This block will be active, or return true, while:

    Conditions menu:
    • Shield value
    • Energy value
    • Core health value
    • Overheating
    • AI-Active
    • x-thrust
    • y-thrust
    • z-thrust
    • utility slot [#] active
    • Occupied (player in the ship block)
    • X-sector value
    • Y-sector value
    • Z-sector value
    • Gravity on
    • other values?

    Comparitor menu:
    • greater than
    • less than
    • equal to
    Value field (integer):
    • [0,1] for Boolean values
    • [1,0,-1] for thrust indicators
    • integers for numeric values
     
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    CyberTao

    鬼佬
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    There is a shield Display in Game now :u When you select a Target with F it displays the Shield % remaining (Is gonna be change to a Graphic at some point). But More information on Enemy ships could be quite useful * ^*
     
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    Alternately.... the same effect could be achieved, with even greater flexibility.

    Add two blocks:
    Value blocks carry either a static value , or one of the variable values selected from the menu.
    Comparitor blocks are activation blocks that turn "true" when their condition is met. Because the comparitor would have to be sensitive to which value was which, this might be more complicated to develop.
     

    therimmer96

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    +1 This is the level of functionality I hoped the structure panel would get. basic scripting with drag and drop blocks, and then I saw logic and hoped for more interaction with the ship. I feel let down by the lack of this functionality
     
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    I think we can add a boolean to say if you are been hitting to activate ship defenses without a pilot needed. Not always you start a fight with the shields at 100%.