It occurred to me as I was testing weapons that it would be helpful to be able to watch the shield state of my target change with a bit more detail than just watching for the shield effect to turn red. What if I could set the logic system on my target to register the shield state with a light bar? What else could I do with similar logic? I imagine decorative vectored thrusters, warning displays, and similar effects.
So here's what I would like to see :
[r] click the internal sensor block and you get a menu.
This block will be active, or return true, while:
Conditions menu:
Comparitor menu:
So here's what I would like to see :
[r] click the internal sensor block and you get a menu.
This block will be active, or return true, while:
Conditions menu:
- Shield value
- Energy value
- Core health value
- Overheating
- AI-Active
- x-thrust
- y-thrust
- z-thrust
- utility slot [#] active
- Occupied (player in the ship block)
- X-sector value
- Y-sector value
- Z-sector value
- Gravity on
- other values?
Comparitor menu:
- greater than
- less than
- equal to
- [0,1] for Boolean values
- [1,0,-1] for thrust indicators
- integers for numeric values
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