Logic Block- Ship Trigger

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    A Ship Trigger logic block that works like the current Area Trigger, except senses ships only in a certain area. Due to the size of ships, the block would sense in a (limited) user specified range from the front face. If a Fraction Module is slaved to the Ship Trigger you can also set to trigger based off fraction settings (Member, Enemy, Ally, Neutral). Could also possibly have a range upgrade that could increase the max range of the Ship Trigger. The Ship Trigger would also require energy based on the area it is looking for ships.
     

    Auriga_Nexus

    Befriender of Worlds
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    This kind of ties into my idea I posting on the 3/30 devblog regarding ILS indicators to assist with the new docking systems since they will require the ship's docking points to be (roughly) aligned with the docking rails before the magnetic snap kicks in. Ideally this should be a block that faces in a specific direction based on its alignment (pick any six), and detects ships that enter a user-specified "cone" of space. This cone would be defined using the block's facing, an angle setting between 1-180 degrees, and a range setting between 1 and a server-defined maximum; so for example a block with a 45 degree angle setting and a range 0f 2000 would activate whenever a ship comes within 2000 meters of the block, and the angle of the line from the ship to the block with respect to the line extending from the block's center outward from the direction it is facing is no greater than 45 degrees. (In other words the angle would be similar to the "field of view" setting in the client graphics setting)