Hi, well had less time lately,sry.
Ok let me explain it by shoing up some examples.(it´s rly late here, hope i don´t mess it up all doing it :D )
1.
Let´s say 3 faction Members have their own Storage on their base but use the same Factorys and Enhancers for Producing , to save Space.
So with 3 "Master/Slave Controller" you just can switch between the connection from Factory to the 3 Storages.
The next is , you would be able to define wether the factory has to produce 1 or 10 or 100 etc. ... , again with predefined connections via "M/S Controller" .
2. When you have a Hallway as an example with for example 10 Raildoors, where every door needs an open and close logic system (2 ActivationModule + Rail and the NOT Module between them). So you have about 50 modules (without the Triggers etc. ), when you don´t wanna open them all at once.
With the "M/S Controller" There would be just 5 as only one System is needed and 2 M/S Controller for every Door. (w.o. Triggers ) So you save 3/5 of Space.
3.
With the M/S Controller you would be able to simple switch your Turrets via Shipremote and Wireless Logic between diffrent Build-in Weaponsystems , together with the AI controll in Shipmenue, you would be able to adapt your Ship/Station to diffrent Battlesituations.
Hope it helped to understand what i ment.