Location of Rod Shop Blueprint

    Joined
    Jan 14, 2016
    Messages
    418
    Reaction score
    255
    • Community Content - Silver 1
    • Purchased!
    • Legacy Citizen 8
    Can anyone tell me where the blueprint for the default Rod Shops are ( standard and advanced ) or are they hard coded entities?

    I just fancied playing around with one for the fun of it but cannot find them anywhere.
     
    Joined
    Oct 27, 2013
    Messages
    17
    Reaction score
    4
    • Legacy Citizen 2
    • Legacy Citizen
    Unfortunately I don't believe it is possible to get your hands on the blueprints or even edit a rod shop, unless you built one yourself.
    however if you're an admin on a server or playing singleplayer you can move rod shops by using the admin commands;

    (export_sector) - Exports the whole sector. Be sure to use /force_save before [X(Integer), Y(Integer), Z(Integer), name(String)]
    /export_sector 2 3 4 mySavedSector

    ^^^
    (Put you own coordinates in place of these ones).

    and

    (import sector) - Imports the sector you saved.
    /import_sector 5 9 0 mySavedSector

    ^^^
    (Put you own coordinates in place of these ones).

    Hope this helps :)
     

    Criss

    Social Media Director
    Joined
    Jun 25, 2013
    Messages
    2,187
    Reaction score
    1,772
    • Master Builder Bronze
    • Video Genius
    • Competition Winner - Stations
    The stick shops are generated, not loaded. You'd have to make your own blueprint. The more up-to-date version of the stick shop can be found in the blueprints for the Trading Guild NPC faction.
     
    Joined
    Oct 12, 2015
    Messages
    321
    Reaction score
    257
    • Legacy Citizen 4
    • Community Content - Bronze 2
    • Purchased!
    One thing I have noticed regarding moving rod shops: If you move them via admin commands, the natural self restocking behavior ceases. Specifically, this has been observed when using the /change_sector_selected command.
     
    Joined
    Oct 27, 2013
    Messages
    17
    Reaction score
    4
    • Legacy Citizen 2
    • Legacy Citizen
    One thing I have noticed regarding moving rod shops: If you move them via admin commands, the natural self restocking behavior ceases. Specifically, this has been observed when using the /change_sector_selected command
    Ahhh that could be problematic, probably best not to move them too much then i guess.
     
    Joined
    Jan 14, 2016
    Messages
    418
    Reaction score
    255
    • Community Content - Silver 1
    • Purchased!
    • Legacy Citizen 8
    I wasn't looking to move one, just adapt one for my own purposes but thanks