- Joined
- Jan 27, 2016
- Messages
- 169
- Reaction score
- 195
I have a very pretty light cruiser that is underperforming versus the slightly improved pirates and pirate stations on the GenXNova server. Part of the problem is this is the first ship I've built larger than an escort and evidently I have no idea how to equip ships on this scale .
She has 460k blocks broken down by percentage points below.
Armor 157k Blocks 35.5% (roughly half advanced, half standard)
Shields 92k Blocks 21%
Power 67k Blocks 15%
Thrust 58k Blocks 13%
Weapons 37.5k Blocks 8.5%
Jump Drives 12k Blocks 3%
and around 300o blocks of offensive weapons divided between a dozen turrets, and another 18 turrets devoted to an anti missile grid.
I don't think I can take the armor blocks below 35.5 %, as most of those are in the skin of the hull and the hull is only 1-3 blocks thick depending on what's underneath it.
The power system generates 6 million e/s between the reactor blocks and a pair of 10K aux reactors, and holds 65 million power at full charge, but I wouldn't mind pulling one aux reactor if I can come up with a weapon loadout that would allow this ship to fight and maneuver on 4 million e/s.
I do have a full ion effect defensive system I'd like to keep.
I'd like this ship to be a fast moving cannon heavy vessel that can act as a player flown flagship for commanding and supporting small fleets of destroyers, frigates, and/or corvettes, but if that isn't practical I can be flexible .
What would be a good loadout and weapon mix for a ship like this? Any help or advice would be greatly appreciated!
She has 460k blocks broken down by percentage points below.
Armor 157k Blocks 35.5% (roughly half advanced, half standard)
Shields 92k Blocks 21%
Power 67k Blocks 15%
Thrust 58k Blocks 13%
Weapons 37.5k Blocks 8.5%
Jump Drives 12k Blocks 3%
and around 300o blocks of offensive weapons divided between a dozen turrets, and another 18 turrets devoted to an anti missile grid.
I don't think I can take the armor blocks below 35.5 %, as most of those are in the skin of the hull and the hull is only 1-3 blocks thick depending on what's underneath it.
The power system generates 6 million e/s between the reactor blocks and a pair of 10K aux reactors, and holds 65 million power at full charge, but I wouldn't mind pulling one aux reactor if I can come up with a weapon loadout that would allow this ship to fight and maneuver on 4 million e/s.
I do have a full ion effect defensive system I'd like to keep.
I'd like this ship to be a fast moving cannon heavy vessel that can act as a player flown flagship for commanding and supporting small fleets of destroyers, frigates, and/or corvettes, but if that isn't practical I can be flexible .
What would be a good loadout and weapon mix for a ship like this? Any help or advice would be greatly appreciated!