- Joined
- Jun 20, 2013
- Messages
- 84
- Reaction score
- 0
Ive noticed during crashes that even with kill -9 PID even killall java, the process doesn't completly shutdown causing a port error "port already in use" or a X11 error. 2 ways I have found to fix this 1. Very tedius, find the primary tree PID in htop and kill it (works 50% of the time) or hard reboot the server. Starmade seems to create a new process ID per player even when the server isn't running and someone trys to join. There needs to be a proper way to kill the process and block the incoming traffic from doing this.
Also a side note, carrier class ships this build cause massive lag on my server. Last patch I flew a thanatos with 75 people online around spawn and 0 lag, today I fly it around a desolate sector the server lags.
Also a side note, carrier class ships this build cause massive lag on my server. Last patch I flew a thanatos with 75 people online around spawn and 0 lag, today I fly it around a desolate sector the server lags.