Linux PID multiplying (carrier class ships)

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    Ive noticed during crashes that even with kill -9 PID even killall java, the process doesn't completly shutdown causing a port error "port already in use" or a X11 error. 2 ways I have found to fix this 1. Very tedius, find the primary tree PID in htop and kill it (works 50% of the time) or hard reboot the server. Starmade seems to create a new process ID per player even when the server isn't running and someone trys to join. There needs to be a proper way to kill the process and block the incoming traffic from doing this.



    Also a side note, carrier class ships this build cause massive lag on my server. Last patch I flew a thanatos with 75 people online around spawn and 0 lag, today I fly it around a desolate sector the server lags.