linking logic to Undeathintors

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    well, the idea is basically the name of this thread! i would like to be able to link Undeathintors to area activation logic. if that worked, then we could set up checkpoints in a mini-game, or even create prison cell that cant be escaped from.

    i realize that this could be abused, and not everyone will like it, but i think it should at least be a server option.
     
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    Normally I am all about increasing server options, but in this case, I only see it being useful on servers where building is completely disabled. Since that is the opposite of what starmade is about (as I see it) I would assign this a minimal, if any, priority.

    Also, how would the game handle trying to link undeathinators to ships, missiles, enemies, etc? I see potential for crashes there.
     
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    Normally I am all about increasing server options, but in this case, I only see it being useful on servers where building is completely disabled. Since that is the opposite of what starmade is about (as I see it) I would assign this a minimal, if any, priority.

    Also, how would the game handle trying to link undeathinators to ships, missiles, enemies, etc? I see potential for crashes there.
    you cant put undeathinators on ships, thus cant link logic to undeathinators on ship.... i thought that would go without saying....
    and you can link logic to gravity blocks, and those dont link to weapons.... you seem to be over thinking things way to much.... and how exactly would this "only" be useful on servers with building disabled???
     

    jayman38

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    Sounds like a great mod idea to me. Point capture.... In Space!