Link more functions to blocks.

    Ithirahad

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    1. Mail system.

      You should be notified from anywhere if you receive mail, but you should only be able to write and read mail from a Mail Console. (You could also implement a feature so that players could target a ship/station and send a message to all mailboxes on that specific structure, but that sort of feature should be part of a different topic.)

    2. Cubatom Crafting.

      Because quite frankly, the current Cubatom system is not only overpowered, but doesn't make a trace of sense. To break matter into its base components, smash it together to make different base components, then reassemble those into other macrostructures... That should require a Cubatom console block at least, if not some kind of 'particle collider'-like loop.

      The way I imagine the colliders to work is, the larger your loops (Or squares, or whatever; it just has to be a form that connects back to itself at two points) are, the quicker the system can break down and materialize items. You could mount it on ships, however any decently-sized array would have to be stupidly heavy and eat tons of power, so you'd have to either have a dedicated reactor (factory) ship, or mount your cubatom collider array on a station.

    3. The map.

      That should be some kind of projection inside a block, and it needs an overhaul; the current system is just awkward.

    4. [STATION-ONLY] Creating and joining factions, and changing certain settings.

      These settings would include configuring rank names and permissions, manually declaring war, and offering alliances. (Peace treaty offers would remain the same.) This would provide more of a reason to visit stations. It could even be set up so that you would have to visit someone's homebase faction console to join their faction.

    5. Entering your ship.

      Yes, I know, this doesn't count since the core already does that, but why not get in a bit of shameless self-promotion?

      For more details, see this topic: http://starmadedock.net/threads/chairs-n-viewscreens-and-stuff.75/


    6. Accessing the structure menu.

      Again, the core already does that, but there should be a way to see and use that stuff from other parts of the ship.
     
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    mrsinister

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    1. Mail system.

      You should be notified from anywhere if you receive mail, but you should only be able to write and read mail from a Mail Console. (You could also implement a feature so that players could target a ship/station and send a message to all mailboxes on that specific structure, but that sort of feature should be part of a different topic.)

    2. Cubatom Crafting.

      Because quite frankly, the current Cubatom system is not only overpowered, but doesn't make a trace of sense. To break matter into its base components, smash it together to make different base components, then reassemble those into other macrostructures... That should require a Cubatom console block at least, if not some kind of 'particle collider'-like loop.

      The way I imagine the colliders to work is, the larger your loops (Or squares, or whatever; it just has to be a form that connects back to itself at two points) are, the quicker the system can break down and materialize items. You could mount it on ships, however any decently-sized array would have to be stupidly heavy and eat tons of power, so you'd have to either have a dedicated reactor (factory) ship, or mount your cubatom collider array on a station.

    3. The map.

      That should be some kind of projection inside a block, and it needs an overhaul; the current system is just awkward.

    4. [STATION-ONLY] Creating and joining factions, and changing certain settings.

      These settings would include configuring rank names and permissions, manually declaring war, and offering alliances. (Peace treaty offers would remain the same.) This would provide more of a reason to visit stations. It could even be set up so that you would have to visit someone's homebase faction console to join their faction.

    5. Entering your ship.

      Yes, I know, this doesn't count since the core already does that, but why not get in a bit of shameless self-promotion?

      For more details, see this topic: http://starmadedock.net/threads/chairs-n-viewscreens-and-stuff.75/


    6. Accessing the structure menu.

      Again, the core already does that, but there should be a way to see and use that stuff from other parts of the ship.
    sounds good to me :) ,also lol you could add my passenger/chair block thread as well ;)
     

    Ithirahad

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    sounds good to me :) ,also lol you could add my passenger/chair block thread as well ;)
    Nah; mine's more comprehensive and they're both basically the same idea. The difference is, mine came first. :P
     

    kiddan

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    Another thing that is really needed is a way to beam people into/out of ships. And a jet pack (yea I need to think of a better name) so that you don't get stuck on a planet without a ship (even if you buy one from a shop the ship is in space). Also there should be magnet boots (not gravity because that would remove the use of gravity modules) so that you could walk on the outside of your ship in space without needing tons of gravity modules or needing you reorient by using the spacebar.
     
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    One of the things about the cubatom system is that you don't need any hardware. Even if you don't have any hardware, you can set up a factory system by yourself on a planet or station. With the mandatory hardware, there's no way that anyone can start from nothing.
     
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    Don't you know the cubatom and factory systems are being merged into the new crafting system soon to be released?
     
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    I think it's that the new factory system and cubatoms will work the same way.
     

    Ithirahad

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    From what I've heard, Cubatoms are being "changed," and factories are just getting a recipe revamp basically; the recipes will become static rather than random and the economic borking (free credits) will be eliminated.
     
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    I do not like that cubatom idea at all !
    At least as it is in the game now and how i do understand how it is expected to work!
    I do not use that ... it is not fun !
     

    Ithirahad

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    Hmmm, what about the blueprints system? That should be tied to some kind of block too; one that would link to a docking module and save/load from there.
     
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    There is a block called "Faction Hub". Not sure if it's an old block or a new block, I think it's old though, as I see it in starmadewiki.com.
    Not sure what it's function used to be, but I think it was similar to what you are describing.

    I would like to see a structure block, but rather than something you just click on to get to the structure menu, I would prefer it just displayed the information. Maybe you could choose what info. Although, this could also be done as an expansion to the allowed variables in the new display block.
     

    Ithirahad

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    There is a block called "Faction Hub". Not sure if it's an old block or a new block, I think it's old though, as I see it in starmadewiki.com.
    Not sure what it's function used to be, but I think it was similar to what you are describing.
    Old; no longer works; no idea what it did because I haven't been around for quite that long.
    I would like to see a structure block, but rather than something you just click on to get to the structure menu, I would prefer it just displayed the information. Maybe you could choose what info. Although, this could also be done as an expansion to the allowed variables in the new display block.
    Meh... That would be better as a variable expansion. I meant something that lets you remotely access docks, whatever data you want, and any possible future other structure menu functions. That way you can have someone else check that stuff on the fly if necessary (Without you having to drop the helm momentarily to scroll through options), or you can use it from your personal quarters or somewhere else on the ship that's far away from the core room.
     
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    Cubatoms are going completely. The Crystal and ore is going to be the only crafting system in the game.
     
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    I just said it so people in general would stop talking about how to improve the cubatom crafting system. It's sad to watch them post improvements to a stupid system that isn't fun, and, most importantly, is going to be removed.
     
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    Hmmm, what about the blueprints system? That should be tied to some kind of block too; one that would link to a docking module and save/load from there.
    Blueprints should be imprinted onto a disk as to allow for players to sell or trade ships to gain a profit. Also a blueprint disk would be neat if some sort of ship yard was added (instead of insta spawning ships). It would essentially make blueprints have a credit worth and allow for ship builders to be successful on a server when out side of a faction. There also could be a hologram block that will display the blueprint when put inside.