I'm not sure I am a fan of the unlimited plex storage atm.
E.g. You can store a billion hulls in one inventory slot.
Hell, even bring it with you on your person, enough blocks to fill an entire sector.
I'm seeing people saying "I earn about 11k in most materials" per SECOND
"I have BILLIONS of blocks of shields". Wtf...and I see their 1-2 plex chests... and im just wow this is so wrong...
I think it would bring a new dynamic to the game to have MORE inventory slots per plex chest, but limit down each slot to say 10000 of any one item. BUT, if you group plex chests together, they behave like plex doors, they share their storage so you can (via some clever menus) allow you to access ALL of them at once, and group items for easy retrieval).
So still convenient (with a well-thought out basic input/output menu), but now a lot more realistic. Maybe even have plex chests slots down to only 8 or something really small, to force people to "keep it real" e.g. have a LOT more plex chests,, more realistic to having to dedicate a cargo hold, or large room in your base purely for materials. No more this 3-4 plex chests your done system... Same for mr astronught, 10k items per inventory slot no more.
Taking out 100000 of the plex chest group, will put in 10,000 hulls in 10 different inventory slots on the astronaut, if it fails a message could appear "Only 9 out of 10 required free inventory slots were used in the transfer (90,000) moved"
Just something, to stop this crazy amounts of storage... also make them REQUIRE POWER!!! haha!!! (Why not seriously... another dynamic)... if you lose power your chests start spilling items slowly on a % basis of grand total in there!
E.g. You can store a billion hulls in one inventory slot.
Hell, even bring it with you on your person, enough blocks to fill an entire sector.
I'm seeing people saying "I earn about 11k in most materials" per SECOND
"I have BILLIONS of blocks of shields". Wtf...and I see their 1-2 plex chests... and im just wow this is so wrong...
I think it would bring a new dynamic to the game to have MORE inventory slots per plex chest, but limit down each slot to say 10000 of any one item. BUT, if you group plex chests together, they behave like plex doors, they share their storage so you can (via some clever menus) allow you to access ALL of them at once, and group items for easy retrieval).
So still convenient (with a well-thought out basic input/output menu), but now a lot more realistic. Maybe even have plex chests slots down to only 8 or something really small, to force people to "keep it real" e.g. have a LOT more plex chests,, more realistic to having to dedicate a cargo hold, or large room in your base purely for materials. No more this 3-4 plex chests your done system... Same for mr astronught, 10k items per inventory slot no more.
Taking out 100000 of the plex chest group, will put in 10,000 hulls in 10 different inventory slots on the astronaut, if it fails a message could appear "Only 9 out of 10 required free inventory slots were used in the transfer (90,000) moved"
Just something, to stop this crazy amounts of storage... also make them REQUIRE POWER!!! haha!!! (Why not seriously... another dynamic)... if you lose power your chests start spilling items slowly on a % basis of grand total in there!