The main purpose of this suggestion: To eliminate the tedious part of ship building of turning off / on factories to manage them to not overflow and use up all your ores at the same time get what you need from them, which takes up so so so so SO much time.
This is a very important suggestion that if implemented would make people rely a lot more on factories for producing their ships.
The suggestion is basically one thing: a simple limit to set on factory production. A value that you input into a factory that when there are this many of the products in the factory inventory, it will stop producing, and that when this many products is lowered, it will attempt to replace them by making more products until it has got the desired limit.
Example: My frigate requires 10000 shield caps. I hook up my adv factory into the shipyard, and set the limit to 10000. Now, when I mine stuff, I place the ores in my factory, leave the shield capacitor factory on without worrying of it sucking up all my ore, since it will stop producing when it has 10000 shield caps. When I want to produce my frigate I turn on the shipyard, and it produces the ship.
This is a very important suggestion that if implemented would make people rely a lot more on factories for producing their ships.
The suggestion is basically one thing: a simple limit to set on factory production. A value that you input into a factory that when there are this many of the products in the factory inventory, it will stop producing, and that when this many products is lowered, it will attempt to replace them by making more products until it has got the desired limit.
Example: My frigate requires 10000 shield caps. I hook up my adv factory into the shipyard, and set the limit to 10000. Now, when I mine stuff, I place the ores in my factory, leave the shield capacitor factory on without worrying of it sucking up all my ore, since it will stop producing when it has 10000 shield caps. When I want to produce my frigate I turn on the shipyard, and it produces the ship.
Last edited: