so we all know, since this game is in alpha theres not much to it yet. and the combat imbalace is only excuseable because alpha. massive shield blocks make a ship invulnerable, armor/layered hull is useless, hitting the core a couple times can bring down a million block ship etc. so i used my imagination to make my own balance in this game mode that is made specifically to make a fight last, let armor be useful, shields not be OP beyond reason and ofcourse look cool as hell.
rules:
only offensive power allowed is AI turrets
your ship must be big enough that the AI wont miss too much
(i.e. dont just make a flat rectangle and turn the thin side to avoid being hit)
block limits:
as many standard hulls as you want to use
800 hardend hulls
1000 mass limit or 10k blocks (turrets included, so you better lrn 2 m4th)
2 groups of 6 d1000 (2 d1000 launchers made of 6 blocks each)
6 groups of 24 AMC (6 cannons made of 24 blocks each)
231 shield blocks (450 regen/sec)
54 power blocks (18k regen/sec)
48 thuster blocks (600 thrust)
keep in mind these are all limits, not requirements. i.e you can have 4 groups of 20 AMCs instead
turret specific limits:
no more than 6 turrets, you can have multiple weapons per turret
(i.e. 2 AMCs and a d1000)
the turrets shields are seperate from the ships,
so the turret shield limit is 175 regen/sec
no more than 2 layers of armor on a turret
(this and the shield limit encourage smaller turrets)
turrets can be any size (as long as they can fit a weapon)
hope you guys have some fun with this
rules:
only offensive power allowed is AI turrets
your ship must be big enough that the AI wont miss too much
(i.e. dont just make a flat rectangle and turn the thin side to avoid being hit)
block limits:
as many standard hulls as you want to use
800 hardend hulls
1000 mass limit or 10k blocks (turrets included, so you better lrn 2 m4th)
2 groups of 6 d1000 (2 d1000 launchers made of 6 blocks each)
6 groups of 24 AMC (6 cannons made of 24 blocks each)
231 shield blocks (450 regen/sec)
54 power blocks (18k regen/sec)
48 thuster blocks (600 thrust)
keep in mind these are all limits, not requirements. i.e you can have 4 groups of 20 AMCs instead
turret specific limits:
no more than 6 turrets, you can have multiple weapons per turret
(i.e. 2 AMCs and a d1000)
the turrets shields are seperate from the ships,
so the turret shield limit is 175 regen/sec
no more than 2 layers of armor on a turret
(this and the shield limit encourage smaller turrets)
turrets can be any size (as long as they can fit a weapon)
hope you guys have some fun with this