I do not like the minecraft like crafting system in that you must have all individual items produced and managed independantly. This works in minecraft where you have few items that you craft in few quantities, but when making a ship with a thousands of blocks of many different kinds it becomes quite annoying having to constantly manage different factories and making sure they don't overflow and produce what you need.
I propose adding these to the shipyard to make the shipbuilding process smoother:
- Make it so that ship blueprints have a raw resource cost list, like mattise shard raw etc.
- When you construct a blueprint in a shipyard you put the required resources (found in the list) into the shipyard
- The shipyard constructs the ship from the resources
- The shipyard needs you to link factories (c on factory and v on shipyard) depending on how many different blocks you have. So say you have 20 different types of blocks in your blueprint, you need to link 20 different factories to the shipyard, and depending on the type of block could be basic, standard or advanced factories. These don't actually do anything but consume power and enable you to construct the blueprint in the shipyard. Wthout them you can't construct. It is more of a way to simulate complexity, so that it makes sense and doesn't seem like this little shipyard block is doing everything.
- Enhancers can be linked to the factory to speed up ship production. Shipyards iirc construct ships at some fixed block rate. So if you have no factory enhancers at all the ship is constructed very very slowly. The more you add the faster the ship is constructed. If you have too many, the rate at which the ship is constructed will never exceed that of the fixed rate shipyards construct ships now. Basically a way to make it so that shipyards need decent machinery to produce big ships at a rate that makes sense.
This is how I see gameplay;
Miners mine the resources they need from the resource list, dump the materials in the shipyard (provided they have one correctly set up) and wait for their ship to be produced. Etc etc.
I propose adding these to the shipyard to make the shipbuilding process smoother:
- Make it so that ship blueprints have a raw resource cost list, like mattise shard raw etc.
- When you construct a blueprint in a shipyard you put the required resources (found in the list) into the shipyard
- The shipyard constructs the ship from the resources
- The shipyard needs you to link factories (c on factory and v on shipyard) depending on how many different blocks you have. So say you have 20 different types of blocks in your blueprint, you need to link 20 different factories to the shipyard, and depending on the type of block could be basic, standard or advanced factories. These don't actually do anything but consume power and enable you to construct the blueprint in the shipyard. Wthout them you can't construct. It is more of a way to simulate complexity, so that it makes sense and doesn't seem like this little shipyard block is doing everything.
- Enhancers can be linked to the factory to speed up ship production. Shipyards iirc construct ships at some fixed block rate. So if you have no factory enhancers at all the ship is constructed very very slowly. The more you add the faster the ship is constructed. If you have too many, the rate at which the ship is constructed will never exceed that of the fixed rate shipyards construct ships now. Basically a way to make it so that shipyards need decent machinery to produce big ships at a rate that makes sense.
This is how I see gameplay;
Miners mine the resources they need from the resource list, dump the materials in the shipyard (provided they have one correctly set up) and wait for their ship to be produced. Etc etc.
Last edited: