Less tedious ship construction system

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    I do not like the minecraft like crafting system in that you must have all individual items produced and managed independantly. This works in minecraft where you have few items that you craft in few quantities, but when making a ship with a thousands of blocks of many different kinds it becomes quite annoying having to constantly manage different factories and making sure they don't overflow and produce what you need.

    I propose adding these to the shipyard to make the shipbuilding process smoother:
    - Make it so that ship blueprints have a raw resource cost list, like mattise shard raw etc.
    - When you construct a blueprint in a shipyard you put the required resources (found in the list) into the shipyard
    - The shipyard constructs the ship from the resources
    - The shipyard needs you to link factories (c on factory and v on shipyard) depending on how many different blocks you have. So say you have 20 different types of blocks in your blueprint, you need to link 20 different factories to the shipyard, and depending on the type of block could be basic, standard or advanced factories. These don't actually do anything but consume power and enable you to construct the blueprint in the shipyard. Wthout them you can't construct. It is more of a way to simulate complexity, so that it makes sense and doesn't seem like this little shipyard block is doing everything.
    - Enhancers can be linked to the factory to speed up ship production. Shipyards iirc construct ships at some fixed block rate. So if you have no factory enhancers at all the ship is constructed very very slowly. The more you add the faster the ship is constructed. If you have too many, the rate at which the ship is constructed will never exceed that of the fixed rate shipyards construct ships now. Basically a way to make it so that shipyards need decent machinery to produce big ships at a rate that makes sense.

    This is how I see gameplay;
    Miners mine the resources they need from the resource list, dump the materials in the shipyard (provided they have one correctly set up) and wait for their ship to be produced. Etc etc.
     
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    IKindaCrashAlot

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    A simple solution to your problem is making the ship in creative mode, saving it as a blueprint, then gathering the resources in survival mode. The simplest method is to make your base close to a shop, use factories to produce the materials that are needed most in the ship (like shield capacitors, shield regenerators, hull, power capacitors, etc.). Then buy the items that you only have say 1-10 of on your ship from the shop, or if you plan on mass producing the ship it's always a good idea to have some extra materials
     
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    Just giving the shipyard the ability to remotely control factories to produce materials you don't already have in storage would be very convenient.
     

    Lecic

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    I think this is a terrible idea. Manufacturing is supposed to be a higher part of the game in the future, and factories producing blocks instead of just generating ships from raw resources is necessary for that.

    I do like the idea of linking factory enhancers to shipyards to make them build ships faster though. That would be awesome.
     
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    I think this is a terrible idea. Manufacturing is supposed to be a higher part of the game in the future, and factories producing blocks instead of just generating ships from raw resources is necessary for that.

    I do like the idea of linking factory enhancers to shipyards to make them build ships faster though. That would be awesome.
    Makes sense.
    Just giving the shipyard the ability to remotely control factories to produce materials you don't already have in storage would be very convenient.
    This sounds like a lot better idea. Probably should have thought more before posting.
     
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