Rejected large percentage of structure values to compose of compose of computers.

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    it makes sense to me that starmade should have a critical hits system so that upon the destruction of a computer it will either detract a large percentage of structure value or even explode destroying everything around it and killing anyone near it, this would prove fatal for fighters by making critical hits just of matter of hitting the right spot (Which i find perfectly acceptable really.), And for large ships it would mean thatt players would need to place there computers smartly,

    also maybe starmade should also have a close-in-combat scanning system that can for a high power cost identify and locate a enemy vessels computers and make them show up on nav and be possible to lock onto them.

    And maybe the usual systems should require computers as well, power systems and shields and thrusters will all need a controlling computer to work, this would result in a epic battle of targeting strategic points on the enemy.
     
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    Nope, can't agree with any of this. Take a gander at many of the conversations that have asked for stuff like this before. Even the devs will say no.
     
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    I don't know, I kinda like the "targeting strategic points" part. But not through targeting their computers though.
     

    Blaza612

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    Targeting the computers is already crippling, as that completely disables the system it was present for. Making it that destroying their weapons = death of the ship will make them unnecessarily vulnerable to the point where they need to surround their system computers in 10 layers of advanced armour to just not die.

    On top of this, but it'll create a problem similar to the coring problem, drill to a single block, and you've won the battle.
     
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    Targeting the computers is already crippling, as that completely disables the system it was present for. Making it that destroying their weapons = death of the ship will make them unnecessarily vulnerable to the point where they need to surround their system computers in 10 layers of advanced armour to just not die.

    On top of this, but it'll create a problem similar to the coring problem, drill to a single block, and you've won the battle.
    I didnt say that destroying a computer would destroy a ship, i meant to say that the computers would contribute a far higher number of structure points to the ship overall than the standard blocks, this could mean that the destruction of a computer would knock off a significant amount of points, but if you have plenty more computers or other systems then you will probably survive.

    What i am against is how unlike reality or anything close to it starmade requires that at the tiniest scales you literally have to gut a ship entirely before it dies, whereas what im suggesting is a happy balance between the old coring and the current hp system, where ships are stronger than before but can still die or be severely crippled if specific blocks get destroyed.
     
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    Targeting the computers is already crippling, as that completely disables the system it was present for. Making it that destroying their weapons = death of the ship....

    I agree up to this point, but...
    ...will make them unnecessarily vulnerable to the point where they need to surround their system computers in 10 layers of advanced armour to just not die.

    On top of this, but it'll create a problem similar to the coring problem, drill to a single block, and you've won the battle.
    All I need to do is place several extra computers around my ship. They don't need to do anything, just screw up your targeting. Sure, you can cripple me if you take out my main weapon system, but which one is it...?
    Crap you got lucky and actually targeted my missile computer. If only I had a back up....or two...or ten...

    There is a reason military vessels have redundancy and dedicated damage control specialists.
     

    Mariux

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    Any explosion that's large enough to do any reasonable damage to a capital ship is beyond an insta kill for any fighter.
     
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    I agree up to this point, but...


    All I need to do is place several extra computers around my ship. They don't need to do anything, just screw up your targeting. Sure, you can cripple me if you take out my main weapon system, but which one is it...?
    Crap you got lucky and actually targeted my missile computer. If only I had a back up....or two...or ten...

    There is a reason military vessels have redundancy and dedicated damage control specialists.
    Any explosion that's large enough to do any reasonable damage to a capital ship is beyond an insta kill for any fighter.
    My points exactly. I believe that if your a small fighter than the new system would mean destruction after a few hits. But really if your a massive titan you have nothing to worry about because the standard systems outweigh the number of computers and the ship will survive.

    I simply believe that there should be a heavy structure penalty to the destruction of a computer that at least contribute to eventual destruction.
     

    jayman38

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    I've thought about it, and I agree that there should be more system HP in system computers, not system blocks. Because system blocks normally outnumber the computers that control them by quite a bit, knocking out computers won't deplete the system HP too fast, but each computer should have more impact than a system block.

    I also think it would be neat to have small explosions centered on destroyed control computers. This would make boarding parties more valuable for sabotage.

    If taking out a whole system with just it's computer seems like too much, maybe have the destruction of the computer limit the effectiveness of controlled blocks by 50% or some other server-configurable amount. That way, the previously-computer-controlled systems are still contributing something, but not as well, simulating the use of a backup control system.
     

    Keptick

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    Schine has no plans to implement "computers" that control key ship systems like shield, thrust, or power in a way similar to weapons computers that, if destroyed, would cripple that particular system.
    Your suggestion is pretty much the same thing in essence, except that the entire ship would get crippled (which is even worse). So the answer is no, sorry.
     
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    Your suggestion is pretty much the same thing in essence, except that the entire ship would get crippled (which is even worse). So the answer is no, sorry.
    I understand. Though there seriousely is a need to be able to cripple a ship without too badly damaging its hull. because right now you have to turn a ship into swiss cheese before it dies. which i think is really unfair because not only does it prolong even the shortest battles but it also means that the wreck of a defeated ship is useless for capture and denies the victor the ability to salvage the whole ship because they were forced to destroy at least half of it.
     

    Keptick

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    I understand. Though there seriousely is a need to be able to cripple a ship without too badly damaging its hull. because right now you have to turn a ship into swiss cheese before it dies. which i think is really unfair because not only does it prolong even the shortest battles but it also means that the wreck of a defeated ship is useless for capture and denies the victor the ability to salvage the whole ship because they were forced to destroy at least half of it.
    Have you ever experienced core drilling? Trust me, single blocks crippling entire ships are NOT fun and suck for actual balance. If you want to capture a ship intact then board it. Gunning a ship until it's non-functional SHOULD make it look like swiss cheese.

    Besides, there should still be a good chunk of materials left in a dead ship if it's bigger than a fighter.
     
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    Have you ever experienced core drilling? Trust me, single blocks crippling entire ships are NOT fun and suck for actual balance. If you want to capture a ship intact then board it. Gunning a ship until it's non-functional SHOULD make it look like swiss cheese.

    Besides, there should still be a good chunk of materials left in a dead ship if it's bigger than a fighter.
    I do remember coring good sir, i've been playing starmade since the days of the flat planets and the beetlebear texture packs, but the current system goes too far.

    Computers are a extremely important part of a ships functionality it truly makes sense that computers should have such an effect.
     

    Keptick

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    I do remember coring good sir, i've been playing starmade since the days of the flat planets and the beetlebear texture packs, but the current system goes too far.

    Computers are a extremely important part of a ships functionality it truly makes sense that computers should have such an effect.
    They have the effect of completely disabling the weapon or system it's linked to, I think that's already enough. What you want is quick cheap and easy kills. Instakills are bad.

    And as I said, just use the torch on the enemy's core if you want to take the ship intact :P
     
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    They have the effect of completely disabling the weapon or system it's linked to, I think that's already enough.

    What you want is quick cheap and easy kills. Instakills are bad.
    No one has anything to fear if their average systems outnumber computers 1000 to 1 as is true with most large vessels besides i dont have all day to play games you know and it doesnt help if an even battle between two ships of the same size takes 10 hours to win or lose.
     

    Keptick

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    No one has anything to fear if their average systems outnumber computers 1000 to 1 as is true with most large vessels besides i dont have all day to play games you know and it doesnt help if an even battle between two ships of the same size takes 10 hours to win or lose.
    Perhaps, but adding instakill weak points is not the solution. And tbh I don't really have the problem you're mentioning.
     
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    Perhaps, but adding instakill weak points is not the solution. And tbh I don't really have the problem you're mentioning.
    Sir even the tiniest fighters can last 10 minutes in single ship combat because of the new system, And while my new system idea wouldnt effect large ships so much, you could finally have the scifi fighter battles where a fighter relies on its maneuverability to dodge fire but if hit will just explode.
     

    Keptick

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    Sir even the tiniest fighters can last 10 minutes in single ship combat because of the new system, And while my new system idea wouldnt effect large ships so much, you could finally have the scifi fighter battles where a fighter relies on its maneuverability to dodge fire but if hit will just explode.
    Missiles :P
     
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    I understand. Though there seriousely is a need to be able to cripple a ship without too badly damaging its hull. because right now you have to turn a ship into swiss cheese before it dies. which i think is really unfair because not only does it prolong even the shortest battles but it also means that the wreck of a defeated ship is useless for capture and denies the victor the ability to salvage the whole ship because they were forced to destroy at least half of it.
    Guess what? If all you want to do is kill a ship and leave most of its blocks intact. Hit its core until its structure HP is dead. The core can not be killed, but it can still take damage. If you are just concerned about salvaging learn to mutilate the core. (Core drilling is still a thing, its just not an auto win)