Suggestion
Large ships using multiple docked reactor causes server crippling super lag when they are damaged or become undocked. My suggestion is that once an entity is undocked BY gunfire, it can "no clip" for 3 seconds.
This meant reactors docked on moving ships should have more than enough time to fly out, and not causes the insane lag that butchers everybody present.
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EDIT:
OR, the reactors can be teleported away from the ship.
Large ships using multiple docked reactor causes server crippling super lag when they are damaged or become undocked. My suggestion is that once an entity is undocked BY gunfire, it can "no clip" for 3 seconds.
This meant reactors docked on moving ships should have more than enough time to fly out, and not causes the insane lag that butchers everybody present.
----
EDIT:
OR, the reactors can be teleported away from the ship.
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